Astilan Magic
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Domains
Each cleric chooses two domains from the list given for each deity. Every time the cleric gains a domain power, the cleric gets to choose which domain power to add to his or her list of powers. The cleric can change that power choice later, but it requires the casting of a powerful ritual spell. Each domain has only one spell listed at each level, but the cleric gains one spell from each domain chosen.
The domains of divine magic on Astilan are different from the existing ones, which are not used. These domains are the same as those found on Habololy, although due to the smaller population and size of Astilan, some from Habololy are omitted.
The list is:
- Air
- Animal
- Beauty
- Corruption
- Courage
- Craft
- Creation
- Darkness
- Death
- Destruction
- Earth
- Fire
- Glory
- Greed
- Hatred
- Healing
- Introspect
- Judgement
- Knowledge
- Liberation
- Luck
- Magic
- Martial
- Mischief
- Nobility
- Planning
- Plant
- Prophecy
- Protection
- Redemption
- Repose
- Skalykind
- Strength
- Sun
- Terror
- The Law
- Time
- Transformation
- Travel
- Trickery
- Tyranny
- Undeath
- Vision
- War
- Water
- Weapon
- Weather