Difference between revisions of "Campaign Logs"
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Inexperienced and new to adventuring, a group of would be heroes set out into a world that is different from the legends and stories they've heard. | Inexperienced and new to adventuring, a group of would be heroes set out into a world that is different from the legends and stories they've heard. | ||
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+ | [[Unexpected Companions]] | ||
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+ | Circumstances they could not have foreseen bring adventures that don't know each other well together for an unknown reason that will either bring them together or kill them. |
Revision as of 10:27, 23 March 2022
Listed are the occurrences in the Habololy campaigns. They describe the dates, characters, and events of each campaign. Campaigns are listed in order of when they took place in the world's history, not in the order they were played.
An effort to explain how all of the campaigns fit together with the goings on of Habololy.
Young Gemblade (2nd edition)
The adventures of Prince Gideon and his companions.
Lady and the Elves (2nd edition)
An elven prince, his bodyguard, and woman on the run travel the world looking to make it better.
Trueheart Adventures (2nd edition)
A group of heroes lead by Allyson Trueheart travel the world.
The Wizards Three (2nd edition)
Three talented young wizards find that there are great and dangerous plans for them.
A historic tournament set in the Diamond Age of Habololy.
The quest to uncover and defeat the plot against the religion of Tyrogatore.
Occurrences in the city of Lynkeed.
This campaign focused on the exploits of the several followers of Drunnbar and Hemator.
Adventures in the lawless frontier that is the Great Plateau.
In a new time, three wizards must adjust to the new setting and find new allies.
bent on bringing demons back to Habololy.
The efforts of several sons of Palumbton to escape and then free the city.
The guardian temple's efforts to stave off invasion of an outer planar nature.
Orcish and Yellowia heroes atop their steeds fight to bring the two nations together.
Uncovering the dangers coming from the arctic.
The efforts of Ajax and his allies to bring noble leaders to the world.
Sailing on the Vigilant Seas and looking for wrongs to right.
The quests of the undead hunters gathered together by Solaris.
Having found a new calling, that of his grandfather, Claude has set out to become a dragonslayer.
An arcane tournament to determine the new Marshall of the nation of Iott.
A group of intrepid characters try their hand at starting a new guild in Port Talp.
Litter mates set out to win a war and avenge their father's death.
The Gree are resistant to change, but sometimes it comes anyway and a group of unwanted Gree are caught in the mix.
The Festival of Ermaneo 789 AC
The competition part of the festival held to honor the Counsil every twelve years in the city of Ermaneo.
Sometimes Chronomancy gets involved and the world is different that it would be otherwise. These are adventures in those alternate times.
Inexperienced and new to adventuring, a group of would be heroes set out into a world that is different from the legends and stories they've heard.
Circumstances they could not have foreseen bring adventures that don't know each other well together for an unknown reason that will either bring them together or kill them.