Races

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Varied and numerous, the races of Habololy are shaped by each other.  They each have their origins in a unique lifestyle or philosophy, but have all been affected by the events of the world since its creation.  This has left indelible marks on each society, and allowed a mixture of cultures, which have created in themselves new and unique styles found no where else.

           

Despite their differences, there are conditions that have lead to certain common traits among of all the races.

 

  • ·        Because of the lack of maps, all races start with one rank of the Knowledge (Geography) skill for free and no character may take the Profession (Cartographer) skill.

  • ·        No race starts with the ability to read and write.  This must be taken as a skill and is described on the <a href="../Other%20Information/Skills.htm">skills</a> screen.

  • ·        All characters start with only the ability to speak their native tongue.  Other languages must be taken by using the speak language skill.  At first level, the cost for taking a language is only one skill point, regardless of class.

  • ·        Dragons are creatures of amazing power and legend.  For this reason, any time the word dragon or the name of a known dragon is mentioned, all who hear it must make a DC20 willpower save or be unable to act for one round.  It is also common knowledge that to use their name is to draw the attention of the dragons.

  • ·        For this same reason, dragons add a +12 bonus to the DC of their fear save against all creatures of Habololy.  (Horarians and Sakor’akais ignore this penalty.)