http://ec2-3-90-57-77.compute-1.amazonaws.com/mediawiki/index.php?title=Gnomes&feed=atom&action=historyGnomes - Revision history2024-03-28T12:09:26ZRevision history for this page on the wikiMediaWiki 1.33.0http://ec2-3-90-57-77.compute-1.amazonaws.com/mediawiki/index.php?title=Gnomes&diff=563&oldid=prevDaane: Created page with "Return to Races <p class="Spacing">The Gnomes of Habololy have the unfortunate distinction of having spawned two of the greatest tragedies in the history of the wor..."2019-08-24T02:02:18Z<p>Created page with "Return to <a href="/mediawiki/index.php/Races" title="Races">Races</a> <p class="Spacing">The Gnomes of Habololy have the unfortunate distinction of having spawned two of the greatest tragedies in the history of the wor..."</p>
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<p class="Spacing">The Gnomes of Habololy have the <br />
unfortunate distinction of having spawned two of the greatest tragedies in <br />
the history of the world. The first, being the Gnome turned deity Amat, <br />
who ruled the world for centuries and twice returned from exile to bring <br />
war to the world. The second catastrophe was the War of Technology, which <br />
was brought on by the inventions of the gnomish tinkers. These events <br />
have led to a distrust and dislike of the Gnomes by most other races.<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
Three of the four varieties of Gnomes are descended from those <br />
Gnomes who have lived on the great plateau since the world’s creation or <br />
soon after according to some. Those Gnomes who are little different from <br />
the original ones are called simply plateau Gnomes. They live in harmony <br />
with the other races of the great plateau and have adopted many of their <br />
styles, giving them just a slight gnomish twist. They have no cities of <br />
their own. The kingdom they once had fell to corruption centuries ago. <br />
To look at this curious, kind-hearted, little race, one would wonder where <br />
they could have been lead astray.<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
The Amatine Gnomes were the first departure from the <br />
traditions the Gnomes of long ago. Amat was the first of these Gnomes, <br />
and so distinct was he, that the Gnomes that followed him now bare his <br />
name. Much like Amat, the Amatine Gnomes are greedy. They are planners <br />
and schemers. They love to invent and create new things to further their <br />
greed and ambition. Their wars have also tried to further that cause, but <br />
have ultimately lead to the imprisonment of their leader in the moon and <br />
their home being on the far off continent of Ekarude. Despite these <br />
loses, the Amatine Gnomes have not given up. The Amatine Assassin is one <br />
of the most feared being in existence, out done in infamy by only the <br />
dragons. Although they live in a far off continent, they live there in <br />
prosperity, waiting for the day when they can launch another war, behind <br />
the leadership of the descendants of Amat.<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
Perhaps their cousins, the Tinker Gnomes, caused the greatest <br />
thing that ever happened to the Amatine Gnomes. The tinkers love <br />
invention and the sciences above all else. Most of the world has long <br />
taken a foul view of the workings of the tinkers. When the country that <br />
protected them fell, it did not take long for outsiders to come in and put <br />
an end to many of the advances they had made. Wizards and clerics alike <br />
wanted nothing to do with technology. The tinkers were infuriated, but <br />
had no recourse. Years passed, and eventually, the rest of the world had <br />
other concerns. It was then the tinkers launched into their greatest <br />
drive ever. A century after the drive began; they brought the War of <br />
Technology to the world; much like Amat had done time and again in ancient <br />
days. With this new threat, the world put its distrust of the Amatine <br />
Gnomes aside. Eventually the world was able to stave off the tinkers and <br />
drive most of them back into hiding. The great plateau remains the only <br />
place where they can live peacefully.<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
The final race of Gnomes, actually have nothing to due with <br />
their cousins. The Ice Gnomes are a hardy little race that carved out a <br />
place for themselves in the inhospitable frozen wastes of northern <br />
Icefia. For much of their history, they were the unwilling slaves to the <br />
climate and its rulers. Much like Amat, a Gnome by the name of Gnarion <br />
rose through the ranks of the Ice Gnomes and eventually led his race out <br />
from under the thumb of the deity Frostine and his minions. The Ice <br />
Gnomes live by perseverance and persistence. They openly trade and talk <br />
with anyone willing to make the journey to their homeland, seeing the <br />
journey itself as a way of honoring them. Ice Gnomes gladly take on a <br />
challenge, looking to overcome every obstacle.<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"><span class="ParagraphTextBold">APPEARANCE:</span> The <br />
average plateau Gnome stands just over 3 ft. tall and weighs about 40 <br />
lbs. Their skin varies from pale to a healthy pinkish tone. Their hair <br />
can be white, blonde, brown, black, or any shade in between. Their eyes <br />
are usually brown. Their ears have a slight point and their faces are <br />
usually long and have sharp features. Hair and clothing styles vary <br />
greatly from Gnome to Gnome. Regardless of style, all Plateau Gnomes are <br />
meticulously clean. Female Gnomes are more slender than the males and <br />
have noticeably bigger eyes. Tinker Gnomes are nearly indistinguishable <br />
from Plateau Gnomes, a fact that has helped keep them alive.<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
Amatine Gnomes have the same height and build as their <br />
cousins. Their hair is always dark, as are their eyes. Their skin has an <br />
almost leathery feel and is brown with deep lines. While the average <br />
Amatine Gnome dresses similarly to the Gnomes of the plateau, no one can <br />
mistake the sight of an Amatine warrior. They dress in black boots that <br />
go up above the knee, leather armor that looks eerily similar to their <br />
skin, and bracers made of the same material, which far too often hold <br />
magic devices. Goggles are another common sight, as is a finely crafted <br />
crossbow. Amatine Gnomes care less for cleanliness and more for <br />
practicality, but not at the cost of style.<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
Ice Gnomes are about 6 inches taller than their cousins and <br />
weigh about twice as much. They are sometimes plump, usually well <br />
muscled, and always have enough reserves to get them through the winter. <br />
Their skin is always in a tanned state. Their hair is always a shade of <br />
brown. Their eyes are blue or green. Every male Ice Gnome grows some <br />
form of facial hair. Clothing for the Ice Gnomes is a necessity and its <br />
quality comes before style, color, or cost. Female Ice Gnomes tend to be <br />
voluptuous and are considered the standard of beauty among many of the <br />
races of the world.<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"><span class="ParagraphTextBold">ALIGNMENT: <br />
</span><span class="ParagraphTextChar1"> <br />
Plateau and tinker Gnomes tend to be truly <br />
neutral. Amatine Gnomes are never chaotic and rarely good. Ice Gnomes <br />
are never evil.</span><p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"><span class="ParagraphTextBold">RELIGION</span><span class="ParagraphTextChar">: <br />
The Gnomes have lost many of their deities since the world began. Their <br />
creator was slain by Amat,</span> who was in turn imprisoned. The god of <br />
technology died at the end of the War of Technology. <p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
The plateau Gnomes worship a variety of deities based upon <br />
individual beliefs and the beliefs of the races they live near. The <br />
tinker Gnomes dislike most faiths and only worship in certain cults if at <br />
all. The Amatine Gnomes still hold Amat as their creator, although he <br />
cannot aid them. Most have turned to the worship of the other deities or <br />
toward some cult, but there is no majority.<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
The Ice Gnomes have great faith in Gnarion, who they see as a <br />
savior. They still revere Frostine as a holder a great power. Habastly, <br />
Stasis, and The Oldest Orc also have strong followings among the Ice <br />
Gnomes.<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"> <br />
<p class="ParagraphText" style="margin-top: 1; margin-bottom: 1"><span class="ParagraphTextBold"><span style="font-size: 11.0pt">WHAT MAKES <br />
GNOMES DIFFERENT:</span></span><p class="ParagraphText" style="margin-top: 1; margin-bottom: 1">The paths <br />
the Gnomes have taken have led to some striking differences between them. <br />
This is clearly apparent when looking at an Ice Gnome and an Amatine <br />
Gnome, who are completely different.<p class="Spacing" style="margin-top: 1; margin-bottom: 1"> <ul><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
All Gnomes are small-sized with all of the usual benefits and penalties <br />
associated with that size</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
All Gnomes have a base speed of 20ft.</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
All Gnomes receive a +2 bonus on Listen checks</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
All gnomes receive a bonus racial feat at 1st level</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
Amatine Gnomes<ul><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
with an Intelligence of 10+ may cast a ''change <br />
self'' as a sorcerer of level equal to the Amatine Gnome’s total class <br />
levels once per day</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +1 competency bonus to attack rolls when using a crossbow</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +2 bonus when trying to resist or recognize illusions</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +2 bonus on saving throws against poison</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +2 dodge bonus against orcs, half-orcs, ogres, and related <br />
creatures</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
have low-light vision</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
favored class is Rogue</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +1 bonus to Dexterity and to Constitution and a –2 penalty <br />
to Charisma</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1">may select from the following racial feats: Distrusting Nature, Fight Small, Naturally Quiet, <br />
Problem Solver, Weapon Proficiency (any Crossbow)</li></ul></li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
Ice Gnomes<ul><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
with a Wisdom of 10+ may bestow an ''endure cold'' as a cleric of <br />
level equal to the Ice Gnome’s total class levels once per day</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +1 circumstance bonus to attack rolls when fighting in <br />
freezing temperatures against non-arctic creatures (this includes <br />
Humans who happen to live in the arctic)</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +2 bonus to all skill checks when related to ice or cold; <br />
such as Survival in the arctic, Spellcraft of an ice spell, Craft <br />
(sculpture) of ice or snow, etc</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +2 bonus to all Saving throws made against an ice or cold <br />
based spell</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +2 dodge bonus against the Chosen of Frostine and against <br />
any large or bigger foe when fighting in freezing temperatures <br />
against non-arctic creatures</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
any cold or ice-based spells cast have a DC of one higher</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
are immune to the effects of snow blindness</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
favored class is Fighter</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +1 bonus to Constitution and a –1 penalty to Strength</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1">may select from the following racial feats: Fight Small, Hardy, <br />
Tradition of Faith, Weapon Proficiency (any Pick)</li></ul></li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
Plateau Gnomes <br />
<ul><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1">with an Intelligence of 10+ may cast'' ghost noise, prestidigitation, <br />
''and'' dancing lights'' each once per day as a sorcerer of <br />
level equal to the Gnome’s total class levels</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +1 circumstance bonus to attack rolls when fighting <br />
against Gremlins</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +1 luck bonus to armor class when dealing with attacks <br />
that are from a clicker</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +2 bonus when trying to resist or recognize illusions</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
have of low-light vision</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
start with two of the following three languages: Common, Fastspeak, <br />
Gnomish</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
any illusion spells cast have a DC of one higher</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
favored class is Illusionist</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +2 bonus to Constitution and a –2 penalty to Strength</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1">may select from the following racial feats: Fight Small, On the Move, Problem Solver, <br />
Technology</li></ul></li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
Tinker Gnomes<ul><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
with an Intelligence of 10+ may cast'' mending'' three times per day as a sorcerer of <br />
level equal to the Gnome’s total class levels</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
are entitled to a Spot check when brought within 10ft. of a clicker to notice <br />
that <br />
it is there (DC = 20 -1 for each size category bigger than Small) <br />
</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
have low-light vision</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +2 bonus to all Craft, Disable Device, and Knowledge skill <br />
checks</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +1 luck bonus to armor class when dealing with attacks <br />
that are from a clicker</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
start with two of the following three languages: Common, Fastspeak, <br />
Gnomish</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive the Technology feat for free at 1<sup>st</sup> <br />
level (if the gnome takes the Tinker class at 1st level, the gnome <br />
may select a racial feat in place of this Technology feat)</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
may not be Shaman or Berserkers </li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
favored class is Tinker</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
receive a +2 bonus to Intelligence and a +2 bonus to Constitution <br />
and a -2 penalty to Strength and a -2 penalty to Wisdom</li><li><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
may select from the following racial feats: Crafting Tradition, <br />
Fight Small, On the Move, Problem Solver</li></ul></li></ul><div style="mso-element: footnote-list"><![if !supportFootnotes]><p class="ParagraphBullets" style="margin-left: .25in; margin-top: 1; margin-bottom: 1"> <br />
----<br />
<![endif]><div style="mso-element: footnote" id="ftn1"><p class="MsoNormal"><span style="font-size: 10.0pt">Gnomish – “The <br />
best diviner is the best guesser.”</span></div></div></div>Daane