http://ec2-3-90-57-77.compute-1.amazonaws.com/mediawiki/index.php?title=Gnomes&feed=atom&action=history Gnomes - Revision history 2024-03-28T12:09:26Z Revision history for this page on the wiki MediaWiki 1.33.0 http://ec2-3-90-57-77.compute-1.amazonaws.com/mediawiki/index.php?title=Gnomes&diff=563&oldid=prev Daane: Created page with "Return to Races <p class="Spacing">The Gnomes of Habololy have the unfortunate distinction of having spawned two of the greatest tragedies in the history of the wor..." 2019-08-24T02:02:18Z <p>Created page with &quot;Return to <a href="/mediawiki/index.php/Races" title="Races">Races</a> &lt;p class=&quot;Spacing&quot;&gt;The Gnomes of Habololy have the unfortunate distinction of having spawned two of the greatest tragedies in the history of the wor...&quot;</p> <p><b>New page</b></p><div>Return to [[Races]]<br /> <br /> <br /> &lt;p class=&quot;Spacing&quot;&gt;The Gnomes of Habololy have the <br /> unfortunate distinction of having spawned two of the greatest tragedies in <br /> the history of the world.  The first, being the Gnome turned deity Amat, <br /> who ruled the world for centuries and twice returned from exile to bring <br /> war to the world.  The second catastrophe was the War of Technology, which <br /> was brought on by the inventions of the gnomish tinkers.  These events <br /> have led to a distrust and dislike of the Gnomes by most other races.&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br /> Three of the four varieties of Gnomes are descended from those <br /> Gnomes who have lived on the great plateau since the world’s creation or <br /> soon after according to some.  Those Gnomes who are little different from <br /> the original ones are called simply plateau Gnomes.  They live in harmony <br /> with the other races of the great plateau and have adopted many of their <br /> styles, giving them just a slight gnomish twist.  They have no cities of <br /> their own.  The kingdom they once had fell to corruption centuries ago.  <br /> To look at this curious, kind-hearted, little race, one would wonder where <br /> they could have been lead astray.&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br />  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br /> The Amatine Gnomes were the first departure from the <br /> traditions the Gnomes of long ago.  Amat was the first of these Gnomes, <br /> and so distinct was he, that the Gnomes that followed him now bare his <br /> name.  Much like Amat, the Amatine Gnomes are greedy.  They are planners <br /> and schemers.  They love to invent and create new things to further their <br /> greed and ambition.  Their wars have also tried to further that cause, but <br /> have ultimately lead to the imprisonment of their leader in the moon and <br /> their home being on the far off continent of Ekarude.  Despite these <br /> loses, the Amatine Gnomes have not given up.  The Amatine Assassin is one <br /> of the most feared being in existence, out done in infamy by only the <br /> dragons.  Although they live in a far off continent, they live there in <br /> prosperity, waiting for the day when they can launch another war, behind <br /> the leadership of the descendants of Amat.&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br />  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br /> Perhaps their cousins, the Tinker Gnomes, caused the greatest <br /> thing that ever happened to the Amatine Gnomes.  The tinkers love <br /> invention and the sciences above all else.  Most of the world has long <br /> taken a foul view of the workings of the tinkers.  When the country that <br /> protected them fell, it did not take long for outsiders to come in and put <br /> an end to many of the advances they had made.  Wizards and clerics alike <br /> wanted nothing to do with technology.  The tinkers were infuriated, but <br /> had no recourse.  Years passed, and eventually, the rest of the world had <br /> other concerns.  It was then the tinkers launched into their greatest <br /> drive ever.  A century after the drive began; they brought the War of <br /> Technology to the world; much like Amat had done time and again in ancient <br /> days.  With this new threat, the world put its distrust of the Amatine <br /> Gnomes aside.  Eventually the world was able to stave off the tinkers and <br /> drive most of them back into hiding.  The great plateau remains the only <br /> place where they can live peacefully.&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br />  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br /> The final race of Gnomes, actually have nothing to due with <br /> their cousins.  The Ice Gnomes are a hardy little race that carved out a <br /> place for themselves in the inhospitable frozen wastes of northern <br /> Icefia.  For much of their history, they were the unwilling slaves to the <br /> climate and its rulers.  Much like Amat, a Gnome by the name of Gnarion <br /> rose through the ranks of the Ice Gnomes and eventually led his race out <br /> from under the thumb of the deity Frostine and his minions.  The Ice <br /> Gnomes live by perseverance and persistence.  They openly trade and talk <br /> with anyone willing to make the journey to their homeland, seeing the <br /> journey itself as a way of honoring them.  Ice Gnomes gladly take on a <br /> challenge, looking to overcome every obstacle.&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br />  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt;&lt;span class=&quot;ParagraphTextBold&quot;&gt;APPEARANCE:&lt;/span&gt;  The <br /> average plateau Gnome stands just over 3 ft. tall and weighs about 40 <br /> lbs.  Their skin varies from pale to a healthy pinkish tone.  Their hair <br /> can be white, blonde, brown, black, or any shade in between.  Their eyes <br /> are usually brown.  Their ears have a slight point and their faces are <br /> usually long and have sharp features.  Hair and clothing styles vary <br /> greatly from Gnome to Gnome.  Regardless of style, all Plateau Gnomes are <br /> meticulously clean.  Female Gnomes are more slender than the males and <br /> have noticeably bigger eyes.  Tinker Gnomes are nearly indistinguishable <br /> from Plateau Gnomes, a fact that has helped keep them alive.&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br />  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br /> Amatine Gnomes have the same height and build as their <br /> cousins.  Their hair is always dark, as are their eyes.  Their skin has an <br /> almost leathery feel and is brown with deep lines.  While the average <br /> Amatine Gnome dresses similarly to the Gnomes of the plateau, no one can <br /> mistake the sight of an Amatine warrior.  They dress in black boots that <br /> go up above the knee, leather armor that looks eerily similar to their <br /> skin, and bracers made of the same material, which far too often hold <br /> magic devices.  Goggles are another common sight, as is a finely crafted <br /> crossbow.  Amatine Gnomes care less for cleanliness and more for <br /> practicality, but not at the cost of style.&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br />  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br /> Ice Gnomes are about 6 inches taller than their cousins and <br /> weigh about twice as much.  They are sometimes plump, usually well <br /> muscled, and always have enough reserves to get them through the winter.  <br /> Their skin is always in a tanned state.  Their hair is always a shade of <br /> brown.  Their eyes are blue or green.  Every male Ice Gnome grows some <br /> form of facial hair.  Clothing for the Ice Gnomes is a necessity and its <br /> quality comes before style, color, or cost.  Female Ice Gnomes tend to be <br /> voluptuous and are considered the standard of beauty among many of the <br /> races of the world.&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br />  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt;&lt;span class=&quot;ParagraphTextBold&quot;&gt;ALIGNMENT: <br /> &lt;/span&gt;&lt;span class=&quot;ParagraphTextChar1&quot;&gt; <br /> Plateau and tinker Gnomes tend to be truly <br /> neutral.  Amatine Gnomes are never chaotic and rarely good.  Ice Gnomes <br /> are never evil.&lt;/span&gt;&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br />  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt;&lt;span class=&quot;ParagraphTextBold&quot;&gt;RELIGION&lt;/span&gt;&lt;span class=&quot;ParagraphTextChar&quot;&gt;:  <br /> The Gnomes have lost many of their deities since the world began.  Their <br /> creator was slain by Amat,&lt;/span&gt; who was in turn imprisoned.  The god of <br /> technology died at the end of the War of Technology.  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br />  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br /> The plateau Gnomes worship a variety of deities based upon <br /> individual beliefs and the beliefs of the races they live near.  The <br /> tinker Gnomes dislike most faiths and only worship in certain cults if at <br /> all.  The Amatine Gnomes still hold Amat as their creator, although he <br /> cannot aid them.  Most have turned to the worship of the other deities or <br /> toward some cult, but there is no majority.&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br />  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br /> The Ice Gnomes have great faith in Gnarion, who they see as a <br /> savior.  They still revere Frostine as a holder a great power.  Habastly, <br /> Stasis, and The Oldest Orc also have strong followings among the Ice <br /> Gnomes.&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; <br />  &lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt;&lt;span class=&quot;ParagraphTextBold&quot;&gt;&lt;span style=&quot;font-size: 11.0pt&quot;&gt;WHAT MAKES <br /> GNOMES DIFFERENT:&lt;/span&gt;&lt;/span&gt;&lt;p class=&quot;ParagraphText&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt;The paths <br /> the Gnomes have taken have led to some striking differences between them.  <br /> This is clearly apparent when looking at an Ice Gnome and an Amatine <br /> Gnome, who are completely different.&lt;p class=&quot;Spacing&quot; style=&quot;margin-top: 1; margin-bottom: 1&quot;&gt; &lt;ul&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> All Gnomes are small-sized with all of the usual benefits and penalties <br /> associated with that size&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> All Gnomes have a base speed of 20ft.&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> All Gnomes receive a +2 bonus on Listen checks&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> All gnomes receive a bonus racial feat at 1st level&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> Amatine Gnomes&lt;ul&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> with an Intelligence of 10+ may cast a ''change <br /> self'' as a sorcerer of level equal to the Amatine Gnome’s total class <br /> levels once per day&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +1 competency bonus to attack rolls when using a crossbow&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +2 bonus when trying to resist or recognize illusions&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +2 bonus on saving throws against poison&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +2 dodge bonus against orcs, half-orcs, ogres, and related <br /> creatures&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> have low-light vision&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> favored class is Rogue&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +1 bonus to Dexterity and to Constitution and a –2 penalty <br /> to Charisma&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt;may select from the following racial feats: Distrusting Nature, Fight Small, Naturally Quiet, <br /> Problem Solver, Weapon Proficiency (any Crossbow)&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> Ice Gnomes&lt;ul&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> with a Wisdom of 10+ may bestow an ''endure cold'' as a cleric of <br /> level equal to the Ice Gnome’s total class levels once per day&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +1 circumstance bonus to attack rolls when fighting in <br /> freezing temperatures against non-arctic creatures (this includes <br /> Humans who happen to live in the arctic)&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +2 bonus to all skill checks when related to ice or cold; <br /> such as Survival in the arctic, Spellcraft of an ice spell, Craft <br /> (sculpture) of ice or snow, etc&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +2 bonus to all Saving throws made against an ice or cold <br /> based spell&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +2 dodge bonus against the Chosen of Frostine and against <br /> any large or bigger foe when fighting in freezing temperatures <br /> against non-arctic creatures&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> any cold or ice-based spells cast have a DC of one higher&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> are immune to the effects of snow blindness&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> favored class is Fighter&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +1 bonus to Constitution and a –1 penalty to Strength&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt;may select from the following racial feats: Fight Small, Hardy, <br /> Tradition of Faith, Weapon Proficiency (any Pick)&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> Plateau Gnomes <br /> &lt;ul&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt;with an Intelligence of 10+ may cast'' ghost noise, prestidigitation, <br /> ''and'' dancing lights'' each once per day as a sorcerer of <br /> level equal to the Gnome’s total class levels&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +1 circumstance bonus to attack rolls when fighting <br /> against Gremlins&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +1 luck bonus to armor class when dealing with attacks <br /> that are from a clicker&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +2 bonus when trying to resist or recognize illusions&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> have of low-light vision&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> start with two of the following three languages: Common, Fastspeak, <br /> Gnomish&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> any illusion spells cast have a DC of one higher&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> favored class is Illusionist&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +2 bonus to Constitution and a –2 penalty to Strength&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt;may select from the following racial feats: Fight Small, On the Move, Problem Solver, <br /> Technology&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> Tinker Gnomes&lt;ul&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> with an Intelligence of 10+ may cast'' mending'' three times per day as a sorcerer of <br /> level equal to the Gnome’s total class levels&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> are entitled to a Spot check when brought within 10ft. of a clicker to notice <br /> that <br /> it is there (DC = 20 -1 for each size category bigger than Small) <br /> &lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> have low-light vision&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +2 bonus to all Craft, Disable Device, and Knowledge skill <br /> checks&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +1 luck bonus to armor class when dealing with attacks <br /> that are from a clicker&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> start with two of the following three languages: Common, Fastspeak, <br /> Gnomish&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive the Technology feat for free at 1&lt;sup&gt;st&lt;/sup&gt; <br /> level (if the gnome takes the Tinker class at 1st level, the gnome <br /> may select a racial feat in place of this Technology feat)&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> may not be Shaman or Berserkers &lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> favored class is Tinker&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> receive a +2 bonus to Intelligence and a +2 bonus to Constitution <br /> and a -2 penalty to Strength and a -2 penalty to Wisdom&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> may select from the following racial feats: Crafting Tradition, <br /> Fight Small, On the Move, Problem Solver&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style=&quot;mso-element: footnote-list&quot;&gt;&lt;![if !supportFootnotes]&gt;&lt;p class=&quot;ParagraphBullets&quot; style=&quot;margin-left: .25in; margin-top: 1; margin-bottom: 1&quot;&gt; <br /> ----<br /> &lt;![endif]&gt;&lt;div style=&quot;mso-element: footnote&quot; id=&quot;ftn1&quot;&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-size: 10.0pt&quot;&gt;Gnomish – “The <br /> best diviner is the best guesser.”&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</div> Daane