Historic Nations

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The nations described in this section are a part of history. They have long since fallen apart and given up any claim on Habololy. Not all nations that no longer exist are found listed here because they still have a notable nation that represents the historic nation. For example, the Kingdom of the Ice Gnomes is basically the nation of Gnarland, although the style of government has changed.


The Vinsaise Empire (c.2500-c.1870 BC): Named so by the Orcs, as the orcish word for “unknown or hidden”, the Vinsaise Empire was the realm of the Desert Elves. Its existence was common knowledge in the early days of Habololy, and then lost from memory with the fall of the Orcish Empire. It was not until the Orcs once again marched across the main continent in the early third century AC that knowledge of the once great realm surfaced again. Treasure hunters and knowledge seekers have been ravenous ever since.

The realm of the Desert Elves is said to have been a beautiful land that stretched from the great plateau to the great forest to the jungles of the Dedestroytian Peninsula. Tales of its magnificence are easy to dismiss, because that land today is the largest desert in the world. The strongest evidence that it actually existed are the desert elves themselves. They do not oft speak of the realm, but do not deny the stories when pressed.

The little that is widely known stems mainly from the orcish history, which is notoriously slanted. The Vinsaise Empire, and the elves that lived there, were awesomely powerful wizards. Their magic could not be defeated. According to the orcish history, the elves defended their land, but feared to leave it. Orcish accounts wrote of hordes of chariots, pyramids and ziggurats that dotted the land, and strange creatures that resembled humanoid cats. The orcs also write of an event they named “The Blazing West”, when the sky over the elven land filled with fire for weeks. After that time, the land began to die, and the orcs never entered again.


The Amatine Empire (1680-1111 BC): Long before the existence of Amatom, the gnomes, led by Amat, controlled most of what had been the great Orcish Empire. Using everything that the orcs had put in place, the gnomes were able to dominate the main continent for over five hundred years. Many revolts and revolutions occurred. Eventually one succeeded and the gnomes were driven into small pockets, the largest of which was directly to the north of where the orcs has been forced to retreat when the gnomes had originally overthrown them. Unlike the Orcish Empire, which left its mark for millennia in some places, it is up to relic hunters and loremasters to find even small traces of the Amatine Empire.


The Nation of Frostine (1610 BC – 388 AC): When the continent of Icefia was created by Frostine, he created with it, the perfect race, which became known as the Chosen of Frostine. For nearly two thousand years, the chosen dominated all of central Icefia, and at times other parts of the continent.

They held the Ice Gnomes as slaves, and they held the humans of southern Icefia in fear. Little is known of the workings of the nation, because few could survive a trip into the dead cold of their cities and towns to report what they were like. It is known that clerics and warriors of all sorts ruled the nation. Dictators and tyrants were common.

The time of the chosen came to an end with the arrival of first Gnarion, and then Stasis. As mortals, the two now deities fought against the nation of frostine, an eventually defeated it, driving the chosen and the wicked weather back to the extreme north and west of the continent.


The Dedestroytian Empire (1296 BC – 250 AC): The predecessor to the Destroytian Republic and the nation of Thalmeret, the Dedestroytian Empire had longevity of glory that is unmatched. For nearly the entirely of its existence, it was one of the most powerful nations on Habololy. Its control over the Dedestroytian Peninsula was unmatched. Location was its only flaw and its great advantage. Having to go through the Gremliv jungles to reach the heartland was no small task, and the easiest path through the jungle lead to the fortress city of Cadullon, which still has never been breached. These natural borders also made it difficult for the nation’s armies to wage war against other nations. Its wars were hampered by long supply lines and a lack of urgency. It was well known that even should an army lose, they had a safe home to which they could return. In the end, it took the resurgence of the Orcish Empire invading, the assassination of the emperor by Kaldur Death, and the strongest empress the nation has ever known to bring about change and the fall of the Dedestroytian Empire.


The Realm of the Lizard (c.1100-c.900 BC): Before the Halflings ruled the great forest, the lizardfolk had a turn. Fewer accounts exist of their realm than possible any other nation. The years in which it existed were after the great ancient empires of the orcs, gnomes, and elves, but before the reign of the human and Grean nations. The lizrdfolk did little to ensure the longevity of their realm. If not for the research of the relic hunter Benjamin Hawklin in the 3rd century AC, their realm would have remained a mystery forever.


The Kingdom of the Plateau (1083 BC-371 AC): The Kingdom of the Plateau began as a way to give gnomes a nation outside of the control of Amat. From its inception, the kingdom never had a true base of power. Few believed that the royal line would survive as long as it did. The kings were in their position only by the luck of a draw, and the respect and authority they possessed reflected that. It was only the fact that the monarchs did little to interfere in the lives of their people and the other nations that allowed them to linger for nearly fifteen hundred years. The only remnants of the kingdom are the memories of its existence. It left almost no lasting imprint on the people of the Plateau and Habololy.


Gomkrug (1045 BC-217 AC): After the fall of the Gnomish Empire, any Amatine gnomes that had not fled the plateau were forced into a forested area north of the orcish lands. They were taken on a long march across the main continent from the Great Plateau to those lands. Thousands died during their forces march. Those that reached the land had little of anything. It was fifty years before they organized into something that resemble a nation. When they did, they named in Gomkrug.

Despite its long existence, Gomkrug never became a powerful nation. Their endless strife with the orcs on their southern border kept both nations busy. The best of Amat’s followers had fled the main continent, and those that remained didn’t have the skill and power that had marked the Amatine Empire. When Amat was finally imprisoned, the Oricsh Empire was invigorated. They raised the grandest army in a millennium and wiped the nation of Gomkrug out. Not a building was left standing. Oricsh records tell that they purged over 250,000 gnomes from the land in the last days of Gomkrug.


The Halfling Kingdom (c.850-130 BC): The only attempt made by the halflings of the Great Forest to rule themselves as one nation. It began with good intentions, and in fact flourished as an honest and noble nation for several centuries. During its peak, the kingdom spanned over three quarters of the Great Forest and included over three million halflings as well as a million others. They had many dealings and trade with the faerie folk, and had good relations with the Kingdom of Yellowia. Greed eventually began to creep its way into the hearts of the leaders of the kingdom, the ten Woodukes, who served directly under the king. By the time of the Doggeden War, little could be done to stop the kingdom’s collapse. Three of the Woodukes were slain in the war, and the royal line conceded to step down when they could not protect the kingdom from the ravages of the war.


The Umanin Kingdom (c.151 BC-402 AC): Before the Umanin ruled over their own kingdom, they were a noble family of the Kingdom of Yellowia. During the Doggeden War, their house replaced the Astar family as the ruling family of the kingdom. It was then that the Umanin, at the time the name was only a family name, showed their hatred for non-human races and slaughtered thousands of elves. Their reign as the monarchs of the kingdom of Yellowia did not last long. The other families, along with the elves, overthrew the Umanin and installed the Harticutt family to power.

The Umanin still laid claim to some of western Yellowia, including the great fortress built there. They took their loyal followers and began their own kingdom. The kingdom remained a thorn in the side of the other nations of the main continent for centuries, but never rose to any great prominence. Their hatred eventually destroyed the kingdom. The Kingdom of Yellowia annexed their lands, but after the War of Technology the lands went unclaimed. The remnants of the Umanin kingdom can still be found in those lands, and the humans there still refer to themselves as Umanin. The city of Kendall is the only remaining tribute to their kingdom.

The Tinkocracy (525-607 AC): Arguably the most dominant nation ever to exist, the Tinkocracy proved to have little staying power. They rose with the power of technology and the ambition of a few tinkers who looked to prove their power to the rest of the world. They conquered with overwhelming force, laying waste to the armies and lands of their enemies who would not submit. Only the death of the deity Highlander prevented their reach from encompassing the entire world.

The Tinkocracy was based of the Great Plateau. It was formed when the greatest tinkers of the day could not decide upon a method of making decisions and the clerics of Highlander were ordered to mediate the process. What they came up with was the counsel of tinkers appointed by the clerics. The tinkers were appointed yearly, and appointments were based on innovation, prestige, and often donation to the religion of Highlander. When Highlander died, and his clerics lost their standing in the nation, the tinkers fell back to their arguments, and the Tinkocracy fell into anarchy.