Difference between revisions of "Icefian Events (season 11)"

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Session 3: What Else is on the Island  (Summer 816)
 
Session 3: What Else is on the Island  (Summer 816)
  
*The ship sailed for three days before reaching its first destination, the island home of the Arishimoto family.
+
*The group plan to investigate the other towns.  They learn from the ship that one of the towns was unaffected by the spirits and is fine.  Nisouru crafts a plan to free the other town.  The group will go to one side while he goes to the other.  The hope is that he will draw out the largest of the creatures while the group deals with the rest.
*The grou
+
*the plan works as the group deals with a collection of smaller creatures and Nisouru defeats the leader.  The town is freed.
  
  
 
Session 4: Are They Good Spirits or Bad Spirits  (Summer 816)
 
Session 4: Are They Good Spirits or Bad Spirits  (Summer 816)
  
*The ship sailed for three days before reaching its first destination, the island home of the Arishimoto family.
+
*Ruby visits the shrine of Dourvan but receives no help.
*The grou
+
*Destroying the bloody spirit, the other smaller ones are freed and seek to leave the area.
  
  
 
Session 5: Octopus Pirate Clan Comes Knocking (Summer 816)
 
Session 5: Octopus Pirate Clan Comes Knocking (Summer 816)
  
*The ship sailed for three days before reaching its first destination, the island home of the Arishimoto family.
+
*The group tries to figure out what is causing the spirits to linger until they fade away, apparently simply no longer visible.  They talk to the Shaman, who tells them about rifts the spirits are coming through, a division between the evil oni and the begign spirits.
*The grou
+
*At the shrine of Tfop, Ruby purchases a number of ghost tough oils and learns that they have been the most popular selling item recently.
 +
*The Horarians send word that they will now meet the delegation at a temple known as the Cradle.  It is several days closer to them.
 +
*Nisouru reveals to the group they the Icefian government wants them to find archives in the temple of Quan Yin that tell of the Horairan home world.  This is after it is explained the the Iotians had been fighting for decades to close rifts and that after their defeat they came to Icefia for help.  The Icefians reluctantly agreed.  Finding the location of the homeworld is believed to help stop the next rifts from opening by revealing where they will appear.  The rifts were created by the same spell that Amat had used to bring the Horarians to Habololy centuries ago.
 +
*The ship gets called to stations one night as it approaches a mist with ships inside.  The Octopus clan with two sloops and a frigate has laid a trap for the White Sword.  The battle is not much of a contest as the Whitesword clearly outmatches the smaller ships.  Even the arrival of a pirate spellcaster and two colossal crabs proves little challenge.  Nisouru dispatches the spellcaster, even while the crabs capture much of the group.  When it ends, a mere four crew are dead while the pirates are more than half wiped out and all three ships destroyed.

Revision as of 15:51, 28 October 2021

Return to Troubles in Icefia


Session 1: A Gathering of Young Nobles (Summer 816)

  • A grand gathering of young nobles occurs at Castle Gemblade. The group meets and is given insutructions, which include a hundred young nobles of the kingdom traveling the world and delivered messages to the nations of Habololy. This particular group will be heading to Kathow and Layraedia with Nisuru.


Session 2: The First Stop on A Misty Island (Summer 816)

  • The ship sailed for three days before reaching its first destination, the island home of the Arishimoto family.
  • The group was directed to an island by Nisoru on a mission to find some missing constables, and the parents of Lord Arishimodo. While there they found the island covered in a blanket of fog. As they crossed the middle of the island they came to a bubble of fog that seemed to block the way to a village. Monsters formed from the fog and grunted something. They had weird horns and spat tongues. Eventually a battle ensued and the monsters were defeated and the the village beyond reached.
  • They found the towns people okay, seemingly protected by a Shaman, who passed out from the effort, for their time in the fog. Nisouru exited the village and fought more of those creatures to finally break the fog-curse. The villagers seem to be out of time, meaning they think only a couple of months passed, but it was 5 years.
  • The group made it back to the ship, but there are two more towns on that island which also seem to be in a bubble of fog.


Session 3: What Else is on the Island (Summer 816)

  • The group plan to investigate the other towns. They learn from the ship that one of the towns was unaffected by the spirits and is fine. Nisouru crafts a plan to free the other town. The group will go to one side while he goes to the other. The hope is that he will draw out the largest of the creatures while the group deals with the rest.
  • the plan works as the group deals with a collection of smaller creatures and Nisouru defeats the leader. The town is freed.


Session 4: Are They Good Spirits or Bad Spirits (Summer 816)

  • Ruby visits the shrine of Dourvan but receives no help.
  • Destroying the bloody spirit, the other smaller ones are freed and seek to leave the area.


Session 5: Octopus Pirate Clan Comes Knocking (Summer 816)

  • The group tries to figure out what is causing the spirits to linger until they fade away, apparently simply no longer visible. They talk to the Shaman, who tells them about rifts the spirits are coming through, a division between the evil oni and the begign spirits.
  • At the shrine of Tfop, Ruby purchases a number of ghost tough oils and learns that they have been the most popular selling item recently.
  • The Horarians send word that they will now meet the delegation at a temple known as the Cradle. It is several days closer to them.
  • Nisouru reveals to the group they the Icefian government wants them to find archives in the temple of Quan Yin that tell of the Horairan home world. This is after it is explained the the Iotians had been fighting for decades to close rifts and that after their defeat they came to Icefia for help. The Icefians reluctantly agreed. Finding the location of the homeworld is believed to help stop the next rifts from opening by revealing where they will appear. The rifts were created by the same spell that Amat had used to bring the Horarians to Habololy centuries ago.
  • The ship gets called to stations one night as it approaches a mist with ships inside. The Octopus clan with two sloops and a frigate has laid a trap for the White Sword. The battle is not much of a contest as the Whitesword clearly outmatches the smaller ships. Even the arrival of a pirate spellcaster and two colossal crabs proves little challenge. Nisouru dispatches the spellcaster, even while the crabs capture much of the group. When it ends, a mere four crew are dead while the pirates are more than half wiped out and all three ships destroyed.