Difference between revisions of "Ogres"

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(Created page with "Return to Races There are several types of Ogres on Habololy. The most numerous and widely known are simply called ogres. They inhabit any and all area of the world wh...")
 
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Although all Ogres share some bonds with each other, there are some differences.  Described below are what all ogres have in common and what nuances make them distinct from others.
 
Although all Ogres share some bonds with each other, there are some differences.  Described below are what all ogres have in common and what nuances make them distinct from others.
  
* All Ogres are small-sized
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* All Ogres are large-sized
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* All Ogres have a base speed of 35ft.
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* All Ogres have an ECL of +2.
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* All Ogres have a space/reach of 10 feet.
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Common Ogres
 
Common Ogres
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* have low-light vision
 
* have low-light vision
  
Ogres have a base speed of 25ft., they have a climb speed of 25ft.
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* favored class is Berserker
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* have low-light vision
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* receive a +10 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -4 Charisma
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* may select from the following racial feats:
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Sron Mhor
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* favored class is Fighter
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* can see through invisibility
  
Ogres receive a +4 bonus to all Hide checks in any wooded setting
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* receive a +8 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, -4 Charisma
  
Ogres receive one free rank of climb and it is always a class skill for them
 
  
Ogres have the Scent ability
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Sylvan Ogres
  
Ogres favored class is Ranger
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* receive a +4 bonus to all Knowledge (Nature), Hide, Move Silently, and Survival checks while in a forest
  
Ogres may make a bite attack once per round at their base attack bonus for 1d2 points of damage, not modified by Strength
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* favored class is Ranger
  
Ogres are immune to Lycanthropy
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* may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment.
  
Ogres receive a +4 bonus to Dexterity and a –4 penalty to Strength
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However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.
  
Ogres may select from the following racial feats: Dark Vision, Dexterous Feet, Tiny Fighting, Wild Heart
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* receive a +8 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -2 Charisma

Revision as of 09:55, 30 March 2022

Return to Races


There are several types of Ogres on Habololy. The most numerous and widely known are simply called ogres. They inhabit any and all area of the world where they can find food and shelter. The Sron Mhor ogres were first noted within the past century in the Great Forest and have not made their way to many other places on Habololy. The Sylvan Ogres have been around for as long as anyone remembers. While originally from the Great Forest, they have long since left their first home. Their primary residence in in the Odd Lands, in Pacyr and Iott.


ALIGNMENT: The typical ogres are cruel, grumpy and uninterested in organization and tend toward chaotic and evil. The Sron Mhor and calmer and more civilized and tend toward neutral and good. The Sylvan Ogres, reclusive and moderate are mostly neutral in all ways.


RELIGION:

POPULAR NAMES:

Male:

Female:


WHAT MAKES OGRES DIFFERENT:

Although all Ogres share some bonds with each other, there are some differences. Described below are what all ogres have in common and what nuances make them distinct from others.

  • All Ogres are large-sized
  • All Ogres have a base speed of 35ft.
  • All Ogres have an ECL of +2.
  • All Ogres have a space/reach of 10 feet.


Common Ogres

  • have low-light vision
  • favored class is Berserker
  • have low-light vision
  • receive a +10 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -4 Charisma
  • may select from the following racial feats:


Sron Mhor

  • favored class is Fighter
  • can see through invisibility
  • receive a +8 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, -4 Charisma


Sylvan Ogres

  • receive a +4 bonus to all Knowledge (Nature), Hide, Move Silently, and Survival checks while in a forest
  • favored class is Ranger
  • may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment.

However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.

  • receive a +8 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -2 Charisma