Difference between revisions of "Seavgopneidu Events (season 1)"

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* Everyone but Elie spends the night in the camp.  She returns to her master's house to stay but ends up telling him everything.  He replies that he cannot help her and is obliged to tell the Boyar.  She has a day or two to get Elis and the others out of the city.
 
* Everyone but Elie spends the night in the camp.  She returns to her master's house to stay but ends up telling him everything.  He replies that he cannot help her and is obliged to tell the Boyar.  She has a day or two to get Elis and the others out of the city.
 
* When the other come to meet her, she tells them of the danger and they go to collect the boy and Edwin's belongings.  After getting Elis, the go to Edwin's house where they are confronted by a cleric of Dresta.
 
* When the other come to meet her, she tells them of the danger and they go to collect the boy and Edwin's belongings.  After getting Elis, the go to Edwin's house where they are confronted by a cleric of Dresta.
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'''Session 4'''
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* The cleric of Dresta, by the name of Elaine, warns Edwin of his recent performances and debates Maro about the faiths Dresta and Arsuranyodel.  She leaves and the group redoubles its efforts to get out of the city quickly.
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* Heading back to the woodsmens' camp, the group is happy to find the equipment Winnie had requested from his family and friends is waiting for them.  Maro visits he shrine and then his assistant, leaving her in charge while he is gone.
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* The group, led by Winnie, head norths into the woods and towards the halfling town of Kaern.  The trip goes well for five days until the group comes upon a clearing with a strange stone.  It turns out to be a statue, and nearby they find another one.  After some Investigaton, the statues have no engraving and no bases.  Nearby, they find a thicket of bush and bramble.  A strange animal's noise emanates from the area and the group decides that they need to leave.  They run until the feel out of danger.
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* Not long after, on that same day, Maro hears a melody and is soon entranced by it.  Heavenster is ectranced as well.  Winnie tries to slap the gnome into his senses, and he does but gets attacked for his troubles.  Eli chases after the others.  Edvin is attacked by poisoned reeds and is forced to take cover.

Revision as of 15:54, 14 March 2023

Return to Relationships in Seavgopneidu


Session 1

  • Edvin, Winnie, and other townsfolk are alerted to two missing boys who have disobeyed their families and traveled into the woods as the dark season ends. Several groups head out to find them, one includes the two along with a woman and town guard.
  • Once out of the city, Winnie takes the lead and tries to track the boys.
  • The trail leads them not to far into the woods until it vanishes. Somewhat confused, they look around before noticing large beetles above them spinning webs. The creatures attack.
  • After fighting off them off, They are able to free the boys from the cocoons and get them back to the town.


Session 2

  • Hearing of a danger to her adopted brother, Elie sets out with him to find men on a list of his potential fathers who may also be in danger. She has heard of several of the people on the list, and starts by asking the boy to find Winnie the halfling.
  • When Elie finds Winnie, she explains the situation to him. He is skeptical, but decides to go with her to see what is going on, and he has a delivery in the end of town he is heading to anyway. The three head to the temple of Habastly, where Elie convinces the cleric to hide the boy for a while. The two then decide to find Edvin, who is known to them and lives nearby.
  • Edvin listens to Elie's tale of the Boyar and his unfaithful wife and is also skeptical that he could be the father, but he too plays along for now and goes with them to find the next person on the list, a gnome.
  • The gnome is easily convinced to go with them to find the next person on the list. They do not know where to find the nipit, who is a cleric of Asuranyodel.


Session 3

  • The four companions find the nipit Maro, who is at the woodsmen's camp helping them in the name of Arsuranyodel. After talking to him for a time, they convince him that he too may be the father of Elis and is in danger.
  • Everyone but Elie spends the night in the camp. She returns to her master's house to stay but ends up telling him everything. He replies that he cannot help her and is obliged to tell the Boyar. She has a day or two to get Elis and the others out of the city.
  • When the other come to meet her, she tells them of the danger and they go to collect the boy and Edwin's belongings. After getting Elis, the go to Edwin's house where they are confronted by a cleric of Dresta.


Session 4

  • The cleric of Dresta, by the name of Elaine, warns Edwin of his recent performances and debates Maro about the faiths Dresta and Arsuranyodel. She leaves and the group redoubles its efforts to get out of the city quickly.
  • Heading back to the woodsmens' camp, the group is happy to find the equipment Winnie had requested from his family and friends is waiting for them. Maro visits he shrine and then his assistant, leaving her in charge while he is gone.
  • The group, led by Winnie, head norths into the woods and towards the halfling town of Kaern. The trip goes well for five days until the group comes upon a clearing with a strange stone. It turns out to be a statue, and nearby they find another one. After some Investigaton, the statues have no engraving and no bases. Nearby, they find a thicket of bush and bramble. A strange animal's noise emanates from the area and the group decides that they need to leave. They run until the feel out of danger.
  • Not long after, on that same day, Maro hears a melody and is soon entranced by it. Heavenster is ectranced as well. Winnie tries to slap the gnome into his senses, and he does but gets attacked for his troubles. Eli chases after the others. Edvin is attacked by poisoned reeds and is forced to take cover.