Vision

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Habololy Vision Domain

Deities: Treetop

Granted Power: Once per day per cleric level, the cleric may take a full round action and use his Spot check instead of his normal attack roll to make one attack when using his deity's favored weapon. No bonuses to hit from a magic weapon, magic ammunition, feats, or any other source apply; unless the bonus adds to the cleric's Spot check. Penalties to to Spot checks due to distance do not apply to the Spot attack roll, this attack assumes the cleric already can see the target. If the attack hits, damage is delivered normally. Critical threat rolls revert to the cleric's normal attack bonus, with range penalties implemented.

Vision Domain Spells

  1. Hawkeye: Your range increment for projectile weapons increases by 50%, and you gain a +5 competence bonus on all Spot checks.
  2. Brilliant Energy Arrow: This spell is cast upon a masterwork arrow or bolt, transforming its head into brilliant energy that gives off light as a torch and ignores nonliving matter.
  3. Arrow Split: This spell is cast upon a masterwork arrow or bolt, causing it to split in mid-flight into 1d4+1 identical masterwork arrows or bolts.
  4. Arrow Storm: you can use a full-round action to make one ranged attack with a bow with which you are proficient against every foe within a distance equal to the weapon's range increment.
  5. Dragon Sight: You gain the visual acuity of a dragon, including low-light vision, darkvision, and blindsense.
  6. Fiery Vision: You can emit two fiery rays from your eyes, targeting one or two opponents within range as a free action during your turn each round.
  7. Power Word Blind: Blinds creature with 200 hp or less.
  8. Prismatic Bow: A prismatic bow functions as a +1 longbow; in addition, once per round you can choose to imbue an arrow shot from it with one of the seven colors of the bow
  9. Prismatic Deluge: Every creature in the area is affected as though by the prismatic spray spell (PH 264): blinded for 2d4 rounds if 8 HD or fewer, and you roll 1d8 on the prismatic spray table to see what color affects which target.


Astilan Vision Domain

Deities:

Vision Domain Spells

Cleric Level Spell
1st [Guiding Bolt]
3rd [See Invisibility]
5th [Conjure Barrage]
4th [Arcane Eye]
9th [Conjure Volley]


Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency all ranged weapons as well as the Perception skill check. If you already have proficiency in Perception, then the bonus you receive for those checks involving vision doubles.

See in the Dark

Also at 1st level, you gain dark vision. If you already have dark vision, the range of that vision is doubled.

Channel Divinity: Hit Anything You See

At 2nd level, you can use your Channel Divinity to take a ranged shot with no range penalties. In addition, you may add you Perception skill check for vision bonus to your attack roll.

Indestructible Eye

At 6th level, your greatest asset is protected by the power of your deity. You are immune to any magical effect that would blind you or hinder your vision. This does not allow you to see through walls, or fog, or prevent your eyes from being plucked out.

Divine Strike

At 8th level, you gain the ability to infuse your ranged strikes with divine energy. Once on each of your turns when you hit a creature with a ranged weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

See All

At 17th level, you gain Truesight out to 60 feet.