Difference between revisions of "Young New World season 1"

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* A green eyed, centipede scorpion rushes them.  Horatio sets for battle and the others join in the fight.  The creature is difficult to hurt and it incapacitates Oz.  Only Horatio's armor saves him as the others are hurt and of little effect.  A smite from Horatio causes it to ignore the others.  Cyrus joins in and hurts it, only to be poisoned and incapacitated.  Kes drags the wounded away.  Iwakasi is able to get behind it and direct the battle, helping the others with his knowledge of combat.  Taye joins the fray, but at first has no luck with his mental attacks.  He comes upon one that appears to weaken the creature as its green eyes dim.  The others pounce and it tries to flee only to finally be grappled by Breach.  Unable to escape, they kill it.
 
* A green eyed, centipede scorpion rushes them.  Horatio sets for battle and the others join in the fight.  The creature is difficult to hurt and it incapacitates Oz.  Only Horatio's armor saves him as the others are hurt and of little effect.  A smite from Horatio causes it to ignore the others.  Cyrus joins in and hurts it, only to be poisoned and incapacitated.  Kes drags the wounded away.  Iwakasi is able to get behind it and direct the battle, helping the others with his knowledge of combat.  Taye joins the fray, but at first has no luck with his mental attacks.  He comes upon one that appears to weaken the creature as its green eyes dim.  The others pounce and it tries to flee only to finally be grappled by Breach.  Unable to escape, they kill it.
 
* It dissipates into a mist, leaving behind gems and a tablet.  The group leaves the cave and heads back to the safety of the village.
 
* It dissipates into a mist, leaving behind gems and a tablet.  The group leaves the cave and heads back to the safety of the village.
 +
  
 
'''Intermission:''' Waiting for the Mother (Trest 17 to Leenot 8 816)
 
'''Intermission:''' Waiting for the Mother (Trest 17 to Leenot 8 816)
 
*
 
*
  
'''Session 6:''' Part of the Group Goes to Layraedi (Leenot 9 to Mafeeti 2 816)
+
 
 +
'''Session 6:''' Part of the Group Goes to Layraedia (Leenot 9 to Mafeeti 2 816)
 +
* Cyrus and Iwakasi leave with two guides for Saususanbei, the port to which Cyrus arrived.  With not boat, they walk there through the low mountains.  The trip takes two weeks and is uneventful.  Shortly after arriving, the two find a ship that will take them directly to Olan, the major port of Layraedia.  Their guides bid them farewell.  The voyage is also uneventful and the arrive in Olan.  Once there, they look for a way to get to the Iron Tower.  The fastest way is to hire a small ship to sail to the nearby village.  By chance, another individual is looking for a way to the Iron Tower and after getting guidance from a local entertainer Joko, the traveling Wren joins them on the boat.  The trip will take less than two days.
 +
* Near the end of their voyage, a sudden storm hits and tosses them from the ship.  The four passengers end up on the shore, as the storm retreated shortly after the ship was tossed.  On the shore, Joko and Cyrus wind up near each other, but the other two not within sight.  Iwakasi is found by a islander named Reno.  Wren is found by a Gree named Barek.  The other two are found by a strange unnamed creature.  After introductions, the two person groups start heading towards the direction they think the others can be found.  Cyrus, Joko and the unnamed creature are waiting when Cyrus is alerted and a large eel-like creature comes out of the surf.  They flee, chased by the roaring creature.  The other hear the roar and rush to the sound.
 
*
 
*

Revision as of 18:47, 1 July 2021

Return to Young New World


Session 1: A Ship Full of Characters (Wavery 6 to Trest 2 716)

  • In Newporton, the Gamelel Cruise ship embarks with its usual complement of crew and passengers.
  • On the ship, it takes several weeks, but the passengers get to know each other. Along with the normal assortment of travelers, there are some out of the ordinary ones on pilgrimage, one prisoner being banished, and a Sandoo that stays out of sight.
  • A few days behind, but not far from the destination, the ship is approached by a pirate ship of the Shelleshe Shark fleet. The captain and first mate mysteriously end up over board and the outmatched midshipwoman takes command, ordering an evacuation.
  • Before the pirates reach the ship, all of the lifeboats are away. One which includes a strange assortment of the characters heads towards a nearby island. When they arrive, a Janpinguhantāsame attacks and nearly drags one of the passengers away. Cyrus and Iwakasi jump in to save him. Breach drags them back and Oz heals the wounded man. The shark attacks again only to be attacked and driven off by Horatio.
  • After a night on the island, the lifeboat, with no pirates or other lifeboats near, starts off the to east.


Session 2: On Again, Off Again (Trest 2 to Trest 4 716)

  • The first day at sea on the lifeboat is uneventful until a flying Horarian finds them. He announces that the captain of the Shelleshe ship will allow them safely back on to the Gamelel Cruise. After some discussion, they decide to accept the offer and head to the awaiting ship.
  • Once back at the ship, they take time to get aboard, but Tay sneaks on and hides. Their weapons are mostly removed. The Shelleshe are in control and organizing the returning crew and passengers. Akra gets into an argument with the pirate watching her group and he eventually gets so mad he throws Oz overboard. She returns the favor and calls ring out for help. The group, assisted by few other begins to fight the pirates. Oz climbs back aboard.
  • Cyrus climbs to the crow's nest where he is able to subdue the pirate there and watch the battle. Tay hides before going to try and free the crew. He kills or disables the pirates guarding them but realizes that he cannot get the chains off of them. Horatio engages the fighting leader of the pirates and eventually defeats him. Oz, Akra and Iwasaki try to get to the weapons and end up in a fight with several other pirates. Iwasaki is knocked out and later healed by Oz, who spent a painful few moments in a bag. Breach is able to subdue several pirates, gets dazed, but after being healed tries unsuccessfully to free the crew.
  • With many of the pirates dealt with, the group is deciding on its next action when the pirate wizard arrives in a flash with a lightning bolt. He approaches the group as more pirates come to the deck and begin to surround them. They are joined by Kes, who charged in to help near the end of the fight. Off to the side, Warren and others knock a lifeboat off the side. The caster talks to Oz and Akra as Yinites. After a couple minutes of talking, he knocks them all out with a spell.
  • Conforming to some treaty with the Yinites, the caster gives the group a lifeboat and all of Oz's friends are allowed into it. Taye joins them, but Cyrus is nowhere to be found. Once aboard, they are sent off on a magical current to the north several miles.
  • Cyrus, still on the Gamelel Cruise, hides.


Session 3: A Treacherous Voyage (Trest 4 to Trest 14 816)

  • Cyrus spends the next few days away from the others. Once the Gamelel Cruise is clear of the pirates, he comes out of hiding and talks to the crew as the sail to Red Island. He volunteers to go on the rescue mission to find the remaining life boats, of which there are three. While preparing, they discover the Shalleshe have placed a bounty on the head of whoever killed one of their pirates gruesomely by exploding his brain.
  • On the lifeboat, the rest of the group huddles and tries to row south. For three days, their efforts are fruitless. Their only hope comes from Taye's ability to communicate with Cyrus and later Shal the cleric of Tommimao. During those days, they are twice attacked by a large shark, which steals and oar each time. On both occasions, Taye is able to drive the creature away.
  • The rescue ship finds one of the other lifeboats first and on the third day at sea they come across the boat with the rest of the group. Once there, Shal comes to the conclusion that the bounty is on Taye and warns him about going to Red Beach. A long discussion begins about options he has. It is finally decided that Shal with blessed the lifeboat with a sail and Taye offers to pay people to take him to the mainland of Kathow-tio-Horari, where the Shelleshe don't go.
  • Although Cyrus refuses, the rest agree either for pay or just to help. Ohen, Kes, Warren, the two Horarian maybe former pirates and a fisherman that was on the other lifeboat agree to join them. First, the rescue ship accompanies them to the coast, where they will wait out a storm. From there, they will sail north. The storm is a fierce one and they spend a miserable night sheltered on the beach. Luckily, the boat isn't seriously damaged. After a day delay, they set sail for a four day trip.
  • Once out to see, they get nervous as the crew is not well trained and makes little progress. But Tommimao's blessing apparently arrives in the form of a great sailfish which communicates with Taye and helps pull them in the correct direction. The trip goes well and the reach the mainland. Asking Ohen's advice on navigation, he directs them north and the being their way up the coast. For a day, the move slowly before seeing smoke from a chimney and go ashore.
  • Taye, Akra, Horatio, and Oz head towards a town where they discover it has been taken over by a creature which has forced the men into labor. A child draws a picture of the beast for them to see and they decide to help.


Session 4: Competing Plans (Trest 14 to Trest 16 816)

  • The group decided they will help and set up a plan to confront the creature on their terms. They are told it will return in two days to bring back some men and take those that are resting. Taye scouts the area between the village and the camp. They talk to everyone that has information about the creature and those that help it. Breach's plan is more aggressive and his gals a bit different than the others, but the manage to settle on a strategy.
  • Taye communicates with Cyrus and they arrange to build a signal on the beach so that he can find the village. The boat that brought the group leaves, since Taye is not going to pay them anymore. Kes, Warren, and Ohen remain with the group. The two days pass uneventfully as the group plans and waits. The second morning, the villagers head to the beach to get out of harms way. Cyrus arrives after lunch as the group is positioned in the village waiting for the creature and allies to arrive. When he arrives, Cyrus argues and debates with the group over the plan. He eventually agrees and waits with the others near the gate.
  • Many hours pass before finally a lone Horarian runs towards the village from the direction of the camp. When he arrives, he calls out and Cyrus begins to talk to him. The man flees after he is threatened with a bugbear and Cyrus gives chase. He is caught and interrogated and then let go. He flees away from the direction of the camp. The group heads towards the camp, knowing their plan is no longer going to work. Kes and Ohen join them. They arrive to see the blue creature sitting and waiting for them on the base of the shrine being built.
  • A conversation occurs. They notice Horarians waiting in the huts nearby. The creature reveals a bit of its intentions and the group and it seem to be coming to a conclusion after negotiations about treatment of the villagers its goals. Breach does not like the way its going and charges toward the creature, but he losing his footing and ends up causing the fight long before he can act meaningfully.
  • Arkah charges and is the only one to reach the creature, nearly being knocked out for her trouble. The Horarians rush from the huts and are met with Horario's pole arm and Taye's mental assault. Only on of 6 makes it to them and stabs Kes before she goes berserk and kills him. The creature flies into their midst and whirls a segmented long whip around: smashing and burning all but Taye and Ohen. The group converges but for a moment cannot deal with the creature. Breach is knocked down and so is Kes. Arkah and Oz rush back to the fight and Taye inches closer to help. Iwakasi takes a stance and directs everyone around the creature and things take a turn. Horatio and Breach both hit the beast, Taye assaults its mind and Cyrus entangles its weapon in a net. Suddenly concerned, it takes flight and leaves.


Session 5: Driving Off the Beast (Trest 16 to Trest 17 816)

  • The group splits, with Taye scouting the mine; Oz, Akrah, and Cyrus heading to the beach; and the other remaining at the camp. Taye gets a full view of the mine and returns with the information. After he reports, Breach and Iwakasi interrogate the guards to make sure the information matches. There is no sign of Zersisk. The villagers are told to wait an hour and return home and the other three make their way back to the camp.
  • Deciding to rest at the camp, the group takes shifts, heals, and plans for the next day. Several hours into their rest, Breach and Arkah are called to by Zersisk on the dark. After some discussion, which wakes everyone else, he attacks. Over the course of a several minutes, he flies around, hidden by darkness, trying to pick off the group. Breach and others are disabled, but finally Taye is able to drive it away. Delayed, but not defeated, the group goes back to resting.
  • Getting back to its plan, later than hopes, the group goes to the mine. They find the guards waiting for them, but they give no fight. The leader of the guards surrenders and the group tells them if they answer questions, they may leave, except the leader. After an hour, the villagers and guards leave. The group searches the area and questions the guard. Zersisk has a den on the other side of the hill, which Taye confirms. They head to the cave after readying themselves. They enter with torches, leaving Taye and Ohen outside. A noise is heard by Horatio and they ready for battle.
  • A green eyed, centipede scorpion rushes them. Horatio sets for battle and the others join in the fight. The creature is difficult to hurt and it incapacitates Oz. Only Horatio's armor saves him as the others are hurt and of little effect. A smite from Horatio causes it to ignore the others. Cyrus joins in and hurts it, only to be poisoned and incapacitated. Kes drags the wounded away. Iwakasi is able to get behind it and direct the battle, helping the others with his knowledge of combat. Taye joins the fray, but at first has no luck with his mental attacks. He comes upon one that appears to weaken the creature as its green eyes dim. The others pounce and it tries to flee only to finally be grappled by Breach. Unable to escape, they kill it.
  • It dissipates into a mist, leaving behind gems and a tablet. The group leaves the cave and heads back to the safety of the village.


Intermission: Waiting for the Mother (Trest 17 to Leenot 8 816)


Session 6: Part of the Group Goes to Layraedia (Leenot 9 to Mafeeti 2 816)

  • Cyrus and Iwakasi leave with two guides for Saususanbei, the port to which Cyrus arrived. With not boat, they walk there through the low mountains. The trip takes two weeks and is uneventful. Shortly after arriving, the two find a ship that will take them directly to Olan, the major port of Layraedia. Their guides bid them farewell. The voyage is also uneventful and the arrive in Olan. Once there, they look for a way to get to the Iron Tower. The fastest way is to hire a small ship to sail to the nearby village. By chance, another individual is looking for a way to the Iron Tower and after getting guidance from a local entertainer Joko, the traveling Wren joins them on the boat. The trip will take less than two days.
  • Near the end of their voyage, a sudden storm hits and tosses them from the ship. The four passengers end up on the shore, as the storm retreated shortly after the ship was tossed. On the shore, Joko and Cyrus wind up near each other, but the other two not within sight. Iwakasi is found by a islander named Reno. Wren is found by a Gree named Barek. The other two are found by a strange unnamed creature. After introductions, the two person groups start heading towards the direction they think the others can be found. Cyrus, Joko and the unnamed creature are waiting when Cyrus is alerted and a large eel-like creature comes out of the surf. They flee, chased by the roaring creature. The other hear the roar and rush to the sound.