Campaign Logs

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Listed are the occurrences in the Habololy campaigns. They describe the dates, characters, and events of each campaign. Campaigns are listed in order of when they took place in the world's history, not in the order they were played.


The Campaign Timeline

An effort to explain how all of the campaigns fit together with the goings on of Habololy.


Young Gemblade (2nd edition)

The adventures of Prince Gideon and his companions.


Lady and the Elves (2nd edition)

An elven prince, his bodyguard, and woman on the run travel the world looking to make it better.


Trueheart Adventures (2nd edition)

A group of heroes lead by Allyson Trueheart travel the world.


The Wizards Three (2nd edition)

Three talented young wizards find that there are great and dangerous plans for them.


The Suian 516 AC

A historic tournament set in the Diamond Age of Habololy.


Children of Tyrogatore

The quest to uncover and defeat the plot against the religion of Tyrogatore.


Adventures in Lynkeed

Occurrences in the city of Lynkeed.


Cults of Law

This campaign focused on the exploits of the several followers of Drunnbar and Hemator.


Wild, Wild Plateauia

Adventures in the lawless frontier that is the Great Plateau.


The Wizards

In a new time, three wizards must adjust to the new setting and find new allies.


The Day Turned Dark

bent on bringing demons back to Habololy.


Sons of Palumbton

The efforts of several sons of Palumbton to escape and then free the city.


Troubles in Icefia

The guardian temple's efforts to stave off invasion of an outer planar nature.


Mounted

Orcish and Yellowia heroes atop their steeds fight to bring the two nations together.


A Frozen Threat

Uncovering the dangers coming from the arctic.


Quest of the Kingmaker

The efforts of Ajax and his allies to bring noble leaders to the world.


Seas of Adventure

Sailing on the Vigilant Seas and looking for wrongs to right.


Solaris' Heroes

The quests of the undead hunters gathered together by Solaris.


The Luckiest Dragonslayer

Having found a new calling, that of his grandfather, Claude has set out to become a dragonslayer.


The Marshall's Tournament

An arcane tournament to determine the new Marshall of the nation of Iott.


Rogues of Port Talp

A group of intrepid characters try their hand at starting a new guild in Port Talp.


The Eight Gnolls

Litter mates set out to win a war and avenge their father's death.


Re-Making the Grean Republic

The Gree are resistant to change, but sometimes it comes anyway and a group of unwanted Gree are caught in the mix.


The Festival of Ermaneo 789 AC

The competition part of the festival held to honor the Counsil every twelve years in the city of Ermaneo.