Character Options
Return to Habololy
Characters on Habololy have some different options than those from other settings. Listed below are some of the new features that a Habololian character can select.
Contents
Equipment
Feats
There are many new feats on Habololy. Below is a chart with a brief description of the feats. For complete descriptions, go the Feats
Feat |
Prerequisite |
Benefits |
Always on the Move |
Gnome (Plateau or Tinker) |
Less Sleep Required, bonus to Endurance |
Armor Familiarity |
Armor Proficiency |
Bonuses to using a particular armor type |
Blend |
Nipit, Wug, Elf (Jungle), Sakor’akai |
+ 4 to Hide checks, Hide always a class skill |
Born for the Saddle |
Yellowian, Orcish Empire |
+2 to Ride and Handle Animal, Ride always a class skill |
Chilling Growl |
Bugbear |
+2 to Intimidate, bonus intimidate result |
Cityborn |
5 years lived in city of choice |
+4 Knowledge (Local) checks, always a class skill |
College Educated |
Graduates form a college |
Three Knowledge skills are always class skills, 1 rank each |
Crafting Tradition |
National or Racial (see description) |
Crafter becomes a favored class |
Dark Vision |
Bugbear, Elf (Scaled), 1st level |
Gain dark vision |
Distrusting Nature |
Elf (Desert), Sandoo, Gnome (Amatine) |
+2 to Sense Motive checks, +2 saves against Illusion and charm |
Endure the Light |
Elf (Drow), Dwarf (Crystal) |
No penalties for being exposed to light |
Fierce Defender |
Elf (Jungle or Scaled) |
Enter rage while defending a person or place |
Freakish Size |
Bugbear, Orc, Vass, Gatori, 1st level |
Large sized |
Frontiersman |
National or Racial (see description) |
+2 to Survival skill checks, always a class skill |
Gift of Faith |
National or Racial (see description) |
Three 0-level divine spells per day |
Goodly Aura |
Pacyr, good alignment |
+1 saving throws and armor class against evil |
Hardy |
Racial (see description), 1st level |
+1 hit point per level, +1 Fortitude save |
Living with the Arcane |
String Mountain, Iott |
Knowledge (Arcana), Spellcraft, Use Magical Device class skill |
Love of Food |
Halfling |
Craft (Cooking) and Profession (Chef) class skills, +1 bonus |
Low Profile |
National or Racial (see description) |
See Description |
Magic Sense |
Nipit |
Detect active spells in 30 feet by Concentration check |
Naturally Quiet |
Nipit, Sandoo, Gnome (Amatine) |
+3 to Move Silently skill checks, always a class skill, +1 Listen |
Natural Linguist |
Nipit |
1 rank for two languages, chance to understand any language |
Near to Monsters |
National (see description) |
See Description |
Night Vision |
Racial (see description), 1st level |
Low light vision |
No Friend of the Arcane |
National or Racial (see description) |
Spell Resistance equal to level plus relevant ability modifier |
Noble Tradition |
National (see description) |
Noble becomes a favored class |
Ordered Mind |
National or Racial (see description) |
+2 bonus against Confusion and chaotic spells |
Paladin Tradition |
Pacyr |
Paladin becomes a favored class |
Prestigious Combination |
One level in a prestige class |
May take a 2nd relevant prestige class |
Problem Solver |
Gnome (Plateau, Amatine, Tinker) |
See Description |
Professional Training |
Destroytian, Grean nationals |
3 ranks in Profession skill, always a class skill, +1 synergy |
Psionic Tradition |
Hertoplowan national |
Psion becomes a favored class |
Punch Hardened |
See Description |
Subdual damage reduction 2 |
Raised in War |
National (see description), 1st level |
+1 attack rolls, weapon and armor proficiency |
Ranger Tradition |
Yellowian |
Ranger becomes a favored class |
Renowned Health |
Pacyr |
+2 to personal Heal checks, always a class skill, +1 save |
Sea Legs |
1 year spent at sea |
+2 to swim always, +2 to Balance, Rope Use, and Climb on ship |
Seething Hatred |
Racial (see description) |
+2 attack rolls and knowledge against selected enemy |
Slavery Survivor |
3 years as slave |
Immune to intimidation, +1 to saves, +2 against fear |
Sleeping Flight |
Sakor’akai |
Fly while sleeping |
Slow Aging |
Non-chaotic, Wisdom 13+ |
Live 10 years longer, +2 versus time spells |
Song of the Wild |
Bardic music, 8+ ranks in Perform |
Bardic music effects animals |
Spell Linking |
2nd level spells, any metamagic feat |
See Description |
Summons Extension |
A summoning spell, any metmagic feat |
Summoned creatures may remain longer, costs gold and xp |
Technology |
Intelligence 10+, 1st level or 2 years |
Do not suffer penalty when using clickers |
Tiny Fighting |
Gnome, Halfling |
Considered tiny when fighting medium or larger creatures |
Touch of the Arcane |
National or Racial (see description) |
Three 0-level arcane spells per day |
Tradition of Faith |
Gnarland, Gnome (Ice) |
Cleric becomes a favored class |
Unarmed Tradition |
National or Racial (see description) |
Monk becomes a favored class |
Uncommon Sense |
Dwarf |
+1 to all wisdom-based skill checks |
Unemotional |
Dwarf (Crystal), Elf (Desert) |
+2 to saves with emotional involved, +2 versus Sense Motive |
Warm the Blood |
Lizardfolk |
Survive in 10 degrees colder |
Waterborn |
National or Racial (see description), 1st |
See Description |
Weapon Master Trained |
National or Racial (see description), 1st |
Proficiency in 3 weapons |
Winged |
Gree, Elf (Northern), 1st level |
Born with wings |
Wild Heart |
Racial (see description), non-lawful |
+2 saves against Hold,'Charms, and Lawful spells |
Wild Surge |
Ability to cast arcane spells |
See Description |
Wizard Tradition |
Iott |
Wizard becomes a favored class |
Skills
There are several new skills on Habololy. There are also new lists of what types of skills are available for ones where a specific area must be chosen, such as Perform. Go to the Skills page to learn abot those options.