Difference between revisions of "Air"

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'''Air Domain Spells'''
 
'''Air Domain Spells'''
Obscuring Mist: Fog surrounds you.
+
#Obscuring Mist: Fog surrounds you.
Gust of Wind: Blows away or knocks down smaller creatures.
+
#Gust of Wind: Blows away or knocks down smaller creatures.
 
  3  Wind Wall: Deflects arrows, smaller creatures, and gases.
 
  3  Wind Wall: Deflects arrows, smaller creatures, and gases.
 
  4  Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
 
  4  Air Walk: Subject treads on air as if solid (climb at 45-degree angle).

Revision as of 21:28, 13 August 2019

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Habololy Air Domain

Deities:

Air Domain

Granted Power: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Air Domain Spells

  1. Obscuring Mist: Fog surrounds you.
  2. Gust of Wind: Blows away or knocks down smaller creatures.
3  Wind Wall: Deflects arrows, smaller creatures, and gases.
4  Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
5  Control Winds: Change wind direction and speed.
6  Wind Walk: Increases the hardness and hit points of materials [Dragonlance]
7  Whirlwind: Cyclone deals damage and can pick up creatures.
8  Mastery of the Sky: Cyclone deals damage and can pick up creatures.
9  Elemental Swarm: Summons multiple elementals. (air only)

Astilan Air Domain