Difference between revisions of "Air"
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#Obscuring Mist: Fog surrounds you. | #Obscuring Mist: Fog surrounds you. | ||
#Gust of Wind: Blows away or knocks down smaller creatures. | #Gust of Wind: Blows away or knocks down smaller creatures. | ||
− | + | #Wind Wall: Deflects arrows, smaller creatures, and gases. | |
− | + | #Air Walk: Subject treads on air as if solid (climb at 45-degree angle). | |
− | + | #Control Winds: Change wind direction and speed. | |
− | + | #Wind Walk: Increases the hardness and hit points of materials [Dragonlance] | |
− | + | #Whirlwind: Cyclone deals damage and can pick up creatures. | |
− | + | #Mastery of the Sky: Cyclone deals damage and can pick up creatures. | |
− | + | #Elemental Swarm: Summons multiple elementals. (air only) | |
==Astilan Air Domain== | ==Astilan Air Domain== |
Revision as of 21:29, 13 August 2019
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Habololy Air Domain
Deities:
Air Domain
Granted Power: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Air Domain Spells
- Obscuring Mist: Fog surrounds you.
- Gust of Wind: Blows away or knocks down smaller creatures.
- Wind Wall: Deflects arrows, smaller creatures, and gases.
- Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
- Control Winds: Change wind direction and speed.
- Wind Walk: Increases the hardness and hit points of materials [Dragonlance]
- Whirlwind: Cyclone deals damage and can pick up creatures.
- Mastery of the Sky: Cyclone deals damage and can pick up creatures.
- Elemental Swarm: Summons multiple elementals. (air only)