Difference between revisions of "Grean Republic Events (season 3: 17+)"

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'''Session 17:  In Six Months, A Lot is Forgotten'''
 
'''Session 17:  In Six Months, A Lot is Forgotten'''
  
• Six months pass since the activity under the archieve.  During that time, the group receives reports about what is taken out of it, but those reports are fewer and fewer as the time passes.  Eventually, they decided to visit Ruselev to find out why.
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• Six months pass since the activity under the archive.  During that time, the group receives reports about what is taken out of it, but those reports are fewer and fewer as the time passes.  Eventually, they decided to visit Ruselev to find out why.
  
 
• To be completed...
 
• To be completed...
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• The unwanted are released after being given back their prominent items.
 
• The unwanted are released after being given back their prominent items.
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'''Session 19: They Went Straight for the Juggler'''
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*The group divided up most of the items they got from their last two encounters, had the house Tinker turn the Earthsense helmet into goggles, and we sold the rest. 
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*After that, we decided to find out who owns the warehouse where all the shady activity happened.  It was sold by a well known noble to a circus owner.  We were going to do more research when Ilia received a distress letter from the mayor's daughter.  She asked that he meet her at her fancy dress shop in district 1.  We all left to go meet her and, while on the way, ran into the homeless Gree with the mechanical wing.  He noticed the Marcanist belt Razilav was wearing and showed us old papers with the same symbol on it.  We agreed to feed him in exchange for the papers. 
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*Once we got to the store, Ilia was approached by her bodyguard and taken to a safe room.  The girl was there waiting and mentioned that she feared for her grandmother's life.  She said people were trying to kidnap her and steal her precious possessions that she keeps in a chest.  At this point, the grandmother revealed herself to be the Grand Archivist.  After searching said chest, we discovered her headdress was magic and tech.
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*We all agreed to help smuggle her to a safe location since she appeared to be genuinely senile.  We decided to hide her possessions in dry cleaning bags and used her treasure chest as a decoy in case we were attacked.  We loaded everything into a cart and set out in the morning in order to cross the checkpoints in broad daylight.
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*While loading the cart outside the shop, we were approached by a mime.  He put on a brief act before opening some sort of portal out of thin air and several circus performers emerged.  We soon found ourselves in the middle of the big fight scene in Batman Returns complete with jugglers, acrobats, trick throwers, and a unicycle rider.
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*The fight started immediately and we were assaulted with all manner of novelty items that caused us grief.  There is even a big Gree wielding a large mallet like hammer facing off with Rusalev. 
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*We managed to stop a few of them with magic and weighted net, but not permanently.  Everyone is still alive and the unicycle rider escaped down the end of the alley where we're fighting.  As he was rounding the corner, he was intercepted by Grey Vests, so he stopped and charmed them with what appears to be a Bardicly enhanced juggling act.  That's where we left off. 
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*Dissa managed to summon 2 badgers that are attacking the hammer wielding Gree.

Revision as of 09:45, 24 August 2019

Return to Re-Making the Grean Republic


Session 17: In Six Months, A Lot is Forgotten

• Six months pass since the activity under the archive. During that time, the group receives reports about what is taken out of it, but those reports are fewer and fewer as the time passes. Eventually, they decided to visit Ruselev to find out why.

• To be completed...


Session 18: Wanted by the Unwanted

• The group pursues the attacker, with Sewurg and Razilav going in from the roof and the others making their way inside the door on the first floor.

• To be completed...

• To be completed...

• They interrogate the conscious Gree who tells them that there is a bounty on anyone that goes into the Arka. We were the first to enter in a month, so there weren't many waiting to capture us. Those captured were taken to a location and handed over to people this Gree doesn't know for payment.

• The unwanted are released after being given back their prominent items.


Session 19: They Went Straight for the Juggler

  • The group divided up most of the items they got from their last two encounters, had the house Tinker turn the Earthsense helmet into goggles, and we sold the rest.
  • After that, we decided to find out who owns the warehouse where all the shady activity happened. It was sold by a well known noble to a circus owner. We were going to do more research when Ilia received a distress letter from the mayor's daughter. She asked that he meet her at her fancy dress shop in district 1. We all left to go meet her and, while on the way, ran into the homeless Gree with the mechanical wing. He noticed the Marcanist belt Razilav was wearing and showed us old papers with the same symbol on it. We agreed to feed him in exchange for the papers.
  • Once we got to the store, Ilia was approached by her bodyguard and taken to a safe room. The girl was there waiting and mentioned that she feared for her grandmother's life. She said people were trying to kidnap her and steal her precious possessions that she keeps in a chest. At this point, the grandmother revealed herself to be the Grand Archivist. After searching said chest, we discovered her headdress was magic and tech.
  • We all agreed to help smuggle her to a safe location since she appeared to be genuinely senile. We decided to hide her possessions in dry cleaning bags and used her treasure chest as a decoy in case we were attacked. We loaded everything into a cart and set out in the morning in order to cross the checkpoints in broad daylight.
  • While loading the cart outside the shop, we were approached by a mime. He put on a brief act before opening some sort of portal out of thin air and several circus performers emerged. We soon found ourselves in the middle of the big fight scene in Batman Returns complete with jugglers, acrobats, trick throwers, and a unicycle rider.
  • The fight started immediately and we were assaulted with all manner of novelty items that caused us grief. There is even a big Gree wielding a large mallet like hammer facing off with Rusalev.
  • We managed to stop a few of them with magic and weighted net, but not permanently. Everyone is still alive and the unicycle rider escaped down the end of the alley where we're fighting. As he was rounding the corner, he was intercepted by Grey Vests, so he stopped and charmed them with what appears to be a Bardicly enhanced juggling act. That's where we left off.
  • Dissa managed to summon 2 badgers that are attacking the hammer wielding Gree.