Difference between revisions of "Grean Republic Events of (season 1: 1-8)"

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'''Session 1:  Birth of the Children (Wavery 744 to Pramon 780)'''
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'''Session 1:  Finding Your Way (Spring 788)'''
  
All o children continue their training.
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To be completed...
  
  
'''Session 2:  The Hard Life of an Orphan (Pramon 780 to 4 Pramon 782)'''
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'''Session 2:  A-Gree-gous crimes! (Spring 788)'''
  
In Pr
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To be completed...
  
  
'''Session 3:  Evicted from the Nest (4 Pramon 782 to 5 Pramon 782)'''
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'''Session 3:  No so high speed chase (Spring 788)'''
  
 
• The group decided to leave the scene of the constable assault and left their items for others to find. We placed their weapons in their hands and wiped off fingerprints and other forensic evidence.  Disa grabbed their ammunition and Ilya took their credits (~150).
 
• The group decided to leave the scene of the constable assault and left their items for others to find. We placed their weapons in their hands and wiped off fingerprints and other forensic evidence.  Disa grabbed their ammunition and Ilya took their credits (~150).
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'''Session 4:  Has Anyone Ever Survived in the Wilderness (5 Pramon 782 to 10 Pramon 782)'''
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'''Session 4:  family Gree-tings (Spring 788)'''
  
The 6 day journey between Lynkeed and the Boiled Forest is generally safe, but not for six orphans that have never been on their own. The decide to camp off of the road to avoid any travelers.
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To be completed...
  
• Examining the relics they have for the first time, the children recognize that they have a set of stone bracers which Haas has heard once belongs to an orcish warrior crimpled in battle. They allows him to fight through the grievous wounds. Roland puts them on and although they do not heal his broken arm, they allow him to use the arm normally and without pain.
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'''Session 5: Make all Gree Great Again! (Spring 788)'''
  
They are first set upon by a nest of scorpions to which they had camped too near.
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We escaped with our parents and other people through portals to the docks on the outskirts of district 5 I think.  Waiting there for us was a luxury yacht and a fully manned crew. Turns out the boat belonged to the mayor's daughter who Ilya sweet talked earlier that week.
  
During one night, it is only at the last second that they notice a thief taking the last of the relics.  While they are not able to hurt the thief, Pith is able to wrestle him to submission before magic takes the thief away.  They recover the relics from a hiding space nearby.
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Once onboard, it was explained to us that everyone on the ship was falsely accused of plotting to overthrow the government and, consequently, set up for crimes including treason and murder so that they would be labeled as "unwanted."
  
On the fourth night, they see giants walking the road from their camp.  They approach the giants and discover that they are merchants delivering goods to the orcish soldiers near the boiled forest.  The giants are also worshippers of Tyrogatore, and when they hear the tale of the children, they agree to travel with them as far as the forest.
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We found out that there's one faction of the government, as well as many branches of the military, that believe the Grean Empire has grown soft and that the greatness of our people is being held back by crusty old Gree who lack vision and are afraid of change (the other two factions of the government).  They put orders in place for free thinking Gree to rise up and make the Grean Empire great again.  Our parents answered this challenge and were then pursued by other government officials and assassins for their actions.
  
   
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• Our parents, and those on the boat, were eventually met on the open seas by the navy officers and their fleet who are sympathetic to the cause. They allowed us all to board and offered sanctuary to our parents in order to get them safely to an outlying island in order to retire peacefully. Our parents asked us to take up the mantle of freedom fighters and urged us to pursue the dream of heightening the prestige of the once great Grean Empire.
'''Session 5: Impossible Battles (10 Pramon 782 to 14 Pramon 782)'''
 
  
When they reach the inn at the edge of the Boiled Forest, the children look to quickly get suppliesBut their efforts are not quick enoughAn orcish patrol approaches, and a frightened Lennie attacks.  The children fight valiantly, but are no match for a trained contingent of orcish soldiersThey are captured and taken to the orcish camp to see the commander, Grus Cannus Andonis Vaerdae dofKet.
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We collectively agreed to help and set off back to the main island to make a standWe were teleported back into town where our safe house was (the inn)Once there, we found all our possessions that were left there for safe keeping had been stolen and our room emptied (except for the illegal rifle)We immediately suspected the rogue who helped us initially.  
  
The Grus Cannus tells the children he has orders to return them to LynkeedThey argue to no avail.  As he is about to send them back, darkness falls and the children are rushed magically away by who they believe to be JacobAppearing in the Boiled Forest instantly, they discover that it is Carlton and the Vishtoo.  The fight begins when the Grus Cannus steps out from the shadows.  Carlton is driven off and the Vishtoo magically flees.  The Grus Cannus is badly wounded and tells the children that he cannot stop them now, but he will find them.
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Razilav stormed off in anger to the main bar area of the inn to ask for the rogue (I forget his name)The bar tender nervously avoided the question and hinted that there'd be trouble if we waited aroundSure enough, a couple of "patrons" at the bar attacked us and in came the rogue through the front doors wielding double daggers.
  
   
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• We managed to beat the snot out of everyone thanks to clever fighting and power words. Once the rogue was floundering on the floor, he admitted to pawning our stuff to a store down the street. Razilav went into a Tinker rage and unloaded a firearm into him, but due to his lack of focus, he missed most of the time and the rogue survived, albeit bloodied and bruised.
'''Session 6: Attack of the Wugs (14 Pramon 782 to 24 Pramon 782)'''
 
  
The children stumble their way through the Boiled Forest, making their way to the only road through it.  For many days, the travel with little to eat.  They finally see the end of the Boiled Forest when a raiding party of Wugs attacks.  In the distance, a halfling commander and his assistant, Jol and Korda see the fight on the road.  The two charge to investigate while ordering others to followJol and Korda reach the fight in time to turn the tide.  The Wugs retreatOne of the Wugs wielded a greatsword of great quality which Lennie claims.
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Saewurg looted the unconscious bodies and we all collected our composure before heading out to the pawn shopI believe Razilav is scouting the route to the shop before we head outThat's where we left off.
  
• The children tell their story to Jol. He agrees to help them get the relics to the high temple in Jaswap by supplying them with food and sending Korda with them.  They all agree upon this and decide they will leave in two days.
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'''Session 6:  on the case! (Spring 788)'''
  
During those days, Roland notices that Korda is Umanin and challenges him to a duel. Korda accepts, and the two implacable warriors meet. Haas officiates over a match using Graplorian Rules.  Roland narrowly wins.  When Korda awakes, Roland says that for sparing his life, Korda must serve him for a year.  Korda agrees.
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To be completed...
  
 
   
 
   
'''Session 7:  Curses (24 Pramon 782 to 4 Wavery 782)'''  
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'''Session 7:  Greetings pipe fitters (Spring 788)'''  
 
 
• The day the children leave Jol, they discover that the bracers Roland had been using stop working.  Roland's arm is useless and in pain.
 
 
 
• While walking along the long road through the forest the children encounter many groups of halflings using the road.  Roland asks every group if they can heal his arm, while Raven asks every group if they would like to trade for some Wug made jewelry they found in the boiled Forest.  One group of halflings was able to tell the children that the greatsword that Lennie was carrying caused the wielder to instantly go into a berzerking rage.  They told Lennie that he was to only use it if there were many enemies around.
 
 
 
• The children came across an elf who tried to buy the relics from them.  He said his master, the master of the forest had an interest in them.  The children said no.
 
 
 
• On a rainy travel day, they heard a scream from the side of the road.  Roland and Raven investigated to find two humanoid badgers attacking a halfling.  Raven called for assistance.  Lennie charged in, having forgotten the admonition about the sword. Lenny preceded to go berserk and to his credit took out the badgers in short order.  However, he then turned on his brothers.  Korda and Pith move in to try and wrestle the sword away from Lennie, after he had nearly killed Haas and Raven.  Korda charged in.  Taking a vicious blow in the process he tried to stun Lennie to get the sword away from him.  That plan did not go work, and Lennie shrugged off the attack and cut Korda in half.  Pith and Roland were then able to subdue Lennie.
 
  
After recovering, the halfling they had saved told them his town, Lowfield, was under attack by these cursed halflings, who had been turned into badgers. The remaining children charged to the town, lead by a furious Lennie. They cleared dozens of the cursed halflings out.  Colin, the captain of the watch, thanked them and offered a place to stay.
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To be completed...
 
 
• The next day, the town guardian, a cleric of Habastly named Bryan arrived.  The halfling cleric tended to the children's wounds and told them that the badgers were halflings cursed by Dresta with Lycanthropy.  He believes they had attacked when they discovered he was not in the town.  Haas told Bryan of their mission and asked if there was anything he could do for Korda.  The cleric agreed because of the aid they had given to Lowfield and because he believed their mission was important to the deities of the counsil.
 
 
 
• Korda is reincarnated by Bryan, but returns as a Southern Barbarian.
 
 
 
• The town gives the children a wheel barrel of food and sends them on their way after several days.
 
 
 
• Two days out of Lowfield, a voice says to the children while walking: "We tried to take them by trade or gift, now we will simply take them."  The are attacked by a dozen Owlbears and a dozen antlered hawks from the forest, as well as by a spellcaster with lighting and cold.  The children were able to hold on until the creatures, obviously summoned disappeared.  But before the fight was over, Pith was dead.
 
 
   
 
   
  
'''Session 8:  The Halfling Horde (4 Wavery 782 to 29 Wavery 782)'''
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'''Session 8:  Alas Poor Serge, We Knew Him Well (Spring 788)'''
 
 
• The children heading back to Lowfield.  They met with Bryan the cleric to see if he would reincarnate Pith.  He decided to try since he felt that they were on such divine quest.  However, he told us he needed for us to pay for the items he needed to try the reincarnation.  They gave him the berserking great sword as payment.  The reincarnation failed.
 
 
 
• Bryan then decided that since this quest was so very important and Tyrogatore was a council god that he would send someone else to help us.  Bryan searched the nearby towns he knew until he found a cleric who was also native to Intoria, where the children were heading.  The cleric of Dedestroyt named Ikraam joined the children, and oddly he was wielding the berserking great sword.
 
 
 
• The children left Lowfield and continued to travel.  Still proving they were not good at surviving the wilderness, Lennie stepped in a spider nest.  Swarms of spiders poured out.  Lennie demonstrated his divine favor for the first time and grew in a giant version of his already large size to help defeat the spiders.
 
 
 
• Many days passed and the children stopped at a town, named Tenpines, to get supplies.  The guard at first would not let Raven in, but after some amazing works of diplomacy by Raven they finally agreed to let everyone in the town.  We then went to get our food. The merchant said it would take about 15 minutes for them to gather all the food. We waited in the town square and after a few minutes Lennie got bored and wondered off.  Ikraam followed him to make sure he would not run into any trouble.  Back in the town square a halfling named Rick appeared on top of the inn and confronted the group.  He said he wanted to take the artifacts for his greater glory.  As he was talking a female Halfling appeared on the roof next to him and began to play a flute.  Then over 50 Halflings surrounded the area and blocked any means of escape from the town square.  More then appeared in the windows of nearby buildings with crossbows.  A fight began. Hearing all the noise, Lennie and Ikraam came back the town square to find Raven and Tau knocked out and Haas holding off the hordes.  Lennie charged in again twice as tall as normal and the Halflings were taken back by his sheer girth and size.  The Halflings almost ran away but the Halfling women with the instrument played on and they stayed.  Lennie was cutting many a halfling down but was starting to get overwhelmed.  Ikraam summoned some fiendish hawks to distract the halfling lady with the flute who seemed to hold some sway over the Halflings and then charged after Rick.  The two fought while Lennie dealt with dozens of halflings.  Ricky took vicious shots from Ikraam and broke some of Ikraam's ribs in return.  Ikraam took one more shoot that would have finished off Rick, but Rick grabbed the sword and blocked it.  Luckily, Ricky forgot about the fiendish hawk which swooped knocked him out.  Ikraam still not satisfied and still berserking continued to mow down Halflings on the magical power of the sword.
 
  
After the battle, only Ikraam and Roland were mobile. The two began to aid the others. By the time they were all conscious, a group of halflings from the town had gathered to find out what was happening.
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To be completed...

Latest revision as of 11:44, 1 August 2019

Return to Re-Making the Grean Republic


Session 1: Finding Your Way (Spring 788)

• To be completed...


Session 2: A-Gree-gous crimes! (Spring 788)

• To be completed...


Session 3: No so high speed chase (Spring 788)

• The group decided to leave the scene of the constable assault and left their items for others to find. We placed their weapons in their hands and wiped off fingerprints and other forensic evidence. Disa grabbed their ammunition and Ilya took their credits (~150).

• We decided to go to a swanky night club and lay low for a while until we could sneak over the border during morning rush hour. The group separated and staggered into the club so as not to attract too much attention. While there, Ilya and Saewurg were hit on by many women and exotic dancers. Of note, Ilya was able to charm one particular woman into buying him a drink and eventually revealing that she was the mayor's daughter. It just so happens that she's also the black sheep of that family and is a notorious troublemaker and good-time girl. Ilya worked his charms and found out some details about her, but the situation didn't become physical due to the ominous presence of her looming bodyguard watching the whole scene unfold. The two parted ways with a flirty nod to possible future meetings between them. We'll be keeping her in our back pocket as a potential ally in our efforts to clear our parents' names.

• We rode away together in the rickshaw during the early morning hours so that we could cross the border during rush hour. While traveling, we spotted a tail. We tried to shake him, but he was too observant. Disa had his celestial badger (Pedigree) hide in the park as we passed it and then it ambushed him once he reached that point. The ruse worked and we lost him. Unfortunately, we picked up several more tails a short while later. Two on bikes and several pulling a rickshaw.

• Ilya got out of our rickshaw and tried to hide so that he could cut off one of the tails at the pass. He distracted one of the bikers and knocked him off his ride. The situation quickly escalated to violence when the rider pulled a firearm on him and shot. Fortunately, the bullet only grazed him. Once that happened, the group reacted quickly and defended themselves.

• The group trailing us revealed weapons, firearms, and a potent spellcaster hiding in the rickshaw, but they were no match for the mighty Pedigree and his ankle biting prowess. The badger beat up on a bunch of the thugs and the rest of the group hammered away with creative fighting tactics. Disa tripped up a biker with an Indiana Jones style staff in the spokes to flip the vehicle. Ilya knocked out another in melee, and Saewurg punished them with power words that thwarted their strategy. Fatigue to prevent them from pulling the rickshaw and pain to knock them out.

• After the fight, we found out from the leader that they were members of a pickpocket ring trying to rob us. We knocked him out and took their stuff. Ilya will list the inventory. From that point, we cleaned ourselves up and made our way past the checkpoints during rush hour. We went back to the safehouse and tested out new items.


Session 4: family Gree-tings (Spring 788)

• To be completed...


Session 5: Make all Gree Great Again! (Spring 788)

• We escaped with our parents and other people through portals to the docks on the outskirts of district 5 I think. Waiting there for us was a luxury yacht and a fully manned crew. Turns out the boat belonged to the mayor's daughter who Ilya sweet talked earlier that week.

• Once onboard, it was explained to us that everyone on the ship was falsely accused of plotting to overthrow the government and, consequently, set up for crimes including treason and murder so that they would be labeled as "unwanted."

• We found out that there's one faction of the government, as well as many branches of the military, that believe the Grean Empire has grown soft and that the greatness of our people is being held back by crusty old Gree who lack vision and are afraid of change (the other two factions of the government). They put orders in place for free thinking Gree to rise up and make the Grean Empire great again. Our parents answered this challenge and were then pursued by other government officials and assassins for their actions.

• Our parents, and those on the boat, were eventually met on the open seas by the navy officers and their fleet who are sympathetic to the cause. They allowed us all to board and offered sanctuary to our parents in order to get them safely to an outlying island in order to retire peacefully. Our parents asked us to take up the mantle of freedom fighters and urged us to pursue the dream of heightening the prestige of the once great Grean Empire.

• We collectively agreed to help and set off back to the main island to make a stand. We were teleported back into town where our safe house was (the inn). Once there, we found all our possessions that were left there for safe keeping had been stolen and our room emptied (except for the illegal rifle). We immediately suspected the rogue who helped us initially.

• Razilav stormed off in anger to the main bar area of the inn to ask for the rogue (I forget his name). The bar tender nervously avoided the question and hinted that there'd be trouble if we waited around. Sure enough, a couple of "patrons" at the bar attacked us and in came the rogue through the front doors wielding double daggers.

• We managed to beat the snot out of everyone thanks to clever fighting and power words. Once the rogue was floundering on the floor, he admitted to pawning our stuff to a store down the street. Razilav went into a Tinker rage and unloaded a firearm into him, but due to his lack of focus, he missed most of the time and the rogue survived, albeit bloodied and bruised.

• Saewurg looted the unconscious bodies and we all collected our composure before heading out to the pawn shop. I believe Razilav is scouting the route to the shop before we head out. That's where we left off.


Session 6: on the case! (Spring 788)

• To be completed...


Session 7: Greetings pipe fitters (Spring 788)

• To be completed...


Session 8: Alas Poor Serge, We Knew Him Well (Spring 788)

• To be completed...