Difference between revisions of "Monks of Astilan"
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When you choose this path at 3rd level, you become an expert at maintaining a grapple. In every round after the first in which you successfully grapple a target, you gain a +1 bonus to your grapple check against that opponent. This bonus has a maximum equal to the Feyalin’s proficiency bonus. | When you choose this path at 3rd level, you become an expert at maintaining a grapple. In every round after the first in which you successfully grapple a target, you gain a +1 bonus to your grapple check against that opponent. This bonus has a maximum equal to the Feyalin’s proficiency bonus. |
Revision as of 11:27, 3 August 2019
Return to Classes on Astilan
The rules for playing a Monk are the same on Astilan, however, monks must selected a martial tradition starting at 3rd level from the list on the page. In addition, one feature of the monk class is changed.
The Tongue of the Sun and Moon is replaced with Ki Communication. You have learned to reach out with your ki to the minds of others. By spending 1 ki point, you gain telepathy for 1 minute with any intelligent creature in your natural sight.
Feyali-Treyla
When you choose this path at 3rd level, you become an expert at maintaining a grapple. In every round after the first in which you successfully grapple a target, you gain a +1 bonus to your grapple check against that opponent. This bonus has a maximum equal to the Feyalin’s proficiency bonus.
Seize the Opportunity
Upon reaching 6th level, the Feyalin understands timing and movement of his opponents so that whenever they roll a 1 on a melee attack against you, you may react by starting a grapple on the opponent that rolled a 1.
Last Moment Defense
At 11th level, you have learned to defend yourself by drawing your opponent nearer to you and throwing off his attack. The Feyalin may use 2 Ki points to neagete a melee attack that would have hit you. This may not be used against attacks that were a critical success. It may not be used against opponents that have a reach advantage or those that you cannot grapple.
Lock in the Pain
By the time the Feyalin has reached 17th level, you have mastered the grappling locks so well that those you grapple can often not take the pain of the locks. Whenever the Feyalin succeeds a grapple check against an opponent by more than 5, the opponent must make a DC15 Constitution save. Failure means that the target falls unconscious. Alternatively, the Feylin can grapple a body part other than the head or torso. In this case, a failed save means that the target’s arm, leg, hands, foot, or other body part has been broken. The Fayelin can only cause one such save each round.