Difference between revisions of "Warlocks of Astilan"

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|3rd
 
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|[[https://www.dandwiki.com/wiki/5e_SRD:Dispel_Magic Dispel Magic]], [[https://www.dandwiki.com/wiki/SRD:Protection_from_Evil Protection from Evil]]
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|[[https://www.dandwiki.com/wiki/5e_SRD:Mass_Healing_Word Mass Healing Word]], [[https://www.dandwiki.com/wiki/SRD:Protection_from_Enerngy Protection from Energy]]
 
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|[[https://www.dandwiki.com/wiki/SRD:Freedom_of_Movement Freedom of Movement]]
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|[[https://www.dandwiki.com/wiki/SRD:Aura_of_Life Aura of Life]], [[https://www.dandwiki.com/wiki/SRD:Death_Ward Death Ward]]
 
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|[[https://www.dandwiki.com/wiki/5e_SRD:Dispel_Evil_and_Good Dispel Evil and Good]], [[https://www.dandwiki.com/wiki/5e_SRD:Greater_Restoration Greater Restoration]]
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|[[https://www.dandwiki.com/wiki/5e_SRD:Mass_Cure_Wounds Mass Cure Wounds]], [[https://www.dandwiki.com/wiki/5e_SRD:Raise_Dead Raise Dead]]
 
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Revision as of 22:58, 9 August 2019

Return to Classes on Astilan

The rules for playing a Warlock are the same on Astilan, however, the Patrons that can be selected are listed on this page.

The Healer

TO BE ADDED...


A warlock that makes a pact with the Healer may not take the Pact of the Blade as his boon.

Expanded Spell List

The Healer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list:

Spell Level Spells
1st [Cure Wounds], [Healing Word]
2nd [Prayer of Healing], [Protection from Poison]
3rd [Mass Healing Word], [Protection from Energy]
4th [Aura of Life], [Death Ward]
5th [Mass Cure Wounds], [Raise Dead]


Lay on Hands

Starting at 1st level, your patron grants you the ability to heal by laying on hands as a paladin can. The only change is that you cannot remove disease instead of heal damage.

Amazing Health

Beginning at 6th level, your patron protects you from a variety of effects. You are immune to all diseases and you gain advantage on all saves against poison.

Counter Harm

Starting at 10th level, you can react to a harmful spell by using a bonus action to target the target of a harmful spell. Only spells that deal damage can be countered in this way. The creature you target gains resistance to whatever damage type is about to harm them. This resistance is in effect for one round.

Once you use this feature, you can’t use it again until you finish a short rest.

Miraculous Touch

Upon reaching 14th level, your patron grants you the power to remove almost any type of condition afflicting another. By touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzed. Creatures that are naturally blind or deaf cannot be helped in this way. The touch requires an action.

Once you use this feature, you cannot use it again until you finish a short or long rest.