Difference between revisions of "Warlocks of Astilan"
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− | A warlock that makes a pact with the | + | A warlock that makes a pact with the Madman may not take the Pact of the Chain as his boon. |
'''Expanded Spell List''' | '''Expanded Spell List''' | ||
− | The | + | The Madman lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list: |
{| class="wikitable" | {| class="wikitable" | ||
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|1st | |1st | ||
− | |[[https://www.dandwiki.com/wiki/5e_SRD: | + | |[[https://www.dandwiki.com/wiki/5e_SRD:Color_Spray Color Spray]], [[https://www.dandwiki.com/wiki/5e_SRD:Dissonant_Whispers Dissonant Whispers]] |
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|2nd | |2nd | ||
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|3rd | |3rd | ||
− | |[[https://www.dandwiki.com/wiki/5e_SRD: | + | |[[https://www.dandwiki.com/wiki/5e_SRD:Bestow_Curse Bestow Curse]], [[https://www.dandwiki.com/wiki/SRD:Protection_from_Enerngy Protection from Energy]] |
|- | |- | ||
|4th | |4th | ||
− | |[[https://www.dandwiki.com/wiki/SRD: | + | |[[https://www.dandwiki.com/wiki/SRD:Confusion Confusion]], [[https://www.dandwiki.com/wiki/SRD:Hallucinatory_Terrain Hallucinatory Terrain]] |
|- | |- | ||
|5th | |5th | ||
− | |[[https://www.dandwiki.com/wiki/5e_SRD: | + | |[[https://www.dandwiki.com/wiki/5e_SRD:Mislead Mislead]], [[https://www.dandwiki.com/wiki/5e_SRD:Raise_Dead Raise Dead]] |
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Once you use this feature, you cannot use it again until you finish a short or long rest. | Once you use this feature, you cannot use it again until you finish a short or long rest. | ||
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== The Tyrant == | == The Tyrant == |
Revision as of 14:58, 10 August 2019
Return to Classes on Astilan
The rules for playing a Warlock are the same on Astilan, however, the Patrons that can be selected are listed on this page.
Contents
The Healer
TO BE ADDED...
A warlock that makes a pact with the Healer may not take the Pact of the Blade as his boon.
Expanded Spell List
The Healer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list:
Spell Level | Spells |
1st | [Cure Wounds], [Healing Word] |
2nd | [Prayer of Healing], [Protection from Poison] |
3rd | [Mass Healing Word], [Protection from Energy] |
4th | [Aura of Life], [Death Ward] |
5th | [Mass Cure Wounds], [Raise Dead] |
Lay on Hands
Starting at 1st level, your patron grants you the ability to heal by laying on hands as a paladin can. The only change is that you cannot remove disease instead of heal damage.
Amazing Health
Beginning at 6th level, your patron protects you from a variety of effects. You are immune to all diseases and you gain advantage on all saves against poison.
Counter Harm
Starting at 10th level, you can react to a harmful spell by using a bonus action to target the target of a harmful spell. Only spells that deal damage can be countered in this way. The creature you target gains resistance to whatever damage type is about to harm them. This resistance is in effect for one round.
Once you use this feature, you can’t use it again until you finish a short rest.
Miraculous Touch
Upon reaching 14th level, your patron grants you the power to remove almost any type of condition afflicting another. By touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzed. Creatures that are naturally blind or deaf cannot be helped in this way. The touch requires an action.
Once you use this feature, you cannot use it again until you finish a short or long rest.
The King
TO BE ADDED...
TO BE ADDED...
Expanded Spell List
The King lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list:
Spell Level | Spells |
1st | [Cure Wounds], [Healing Word] |
2nd | [Prayer of Healing], [Protection from Poison] |
3rd | [Mass Healing Word], [Protection from Energy] |
4th | [Aura of Life], [Death Ward] |
5th | [Mass Cure Wounds], [Raise Dead] |
Lay on Hands
Starting at 1st level, your patron grants you the ability to heal by laying on hands as a paladin can. The only change is that you cannot remove disease instead of heal damage.
Amazing Health
Beginning at 6th level, your patron protects you from a variety of effects. You are immune to all diseases and you gain advantage on all saves against poison.
Counter Harm
Starting at 10th level, you can react to a harmful spell by using a bonus action to target the target of a harmful spell. Only spells that deal damage can be countered in this way. The creature you target gains resistance to whatever damage type is about to harm them. This resistance is in effect for one round.
Once you use this feature, you can’t use it again until you finish a short rest.
Miraculous Touch
Upon reaching 14th level, your patron grants you the power to remove almost any type of condition afflicting another. By touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzed. Creatures that are naturally blind or deaf cannot be helped in this way. The touch requires an action.
Once you use this feature, you cannot use it again until you finish a short or long rest.
The Madman
TO BE ADDED...
A warlock that makes a pact with the Madman may not take the Pact of the Chain as his boon.
Expanded Spell List
The Madman lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list:
Spell Level | Spells |
1st | [Color Spray], [Dissonant Whispers] |
2nd | [Prayer of Healing], [Protection from Poison] |
3rd | [Bestow Curse], [Protection from Energy] |
4th | [Confusion], [Hallucinatory Terrain] |
5th | [Mislead], [Raise Dead] |
Lay on Hands
Starting at 1st level, your patron grants you the ability to heal by laying on hands as a paladin can. The only change is that you cannot remove disease instead of heal damage.
Amazing Health
Beginning at 6th level, your patron protects you from a variety of effects. You are immune to all diseases and you gain advantage on all saves against poison.
Counter Harm
Starting at 10th level, you can react to a harmful spell by using a bonus action to target the target of a harmful spell. Only spells that deal damage can be countered in this way. The creature you target gains resistance to whatever damage type is about to harm them. This resistance is in effect for one round.
Once you use this feature, you can’t use it again until you finish a short rest.
Miraculous Touch
Upon reaching 14th level, your patron grants you the power to remove almost any type of condition afflicting another. By touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzed. Creatures that are naturally blind or deaf cannot be helped in this way. The touch requires an action.
Once you use this feature, you cannot use it again until you finish a short or long rest.
The Tyrant
TO BE ADDED...
Expanded Spell List
The Tyrant lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list:
Spell Level | Spells |
1st | [Burning Hands], [Command] |
2nd | [Scorcthing Ray], [Flaming Sphere] |
3rd | [Elemental Weapons], [Fireball] |
4th | [Fire Shield], [Wall of Fire] |
5th | [Dominate Person], [Geas] |
Burning Gift
Starting at 1st level, you may choose to deal fire damage with your eldritch blast instead of force damage. This must be chosen before each use of eldritch blast. You gain temp hit points equal to your Charisma modifier and Warlock level combined after reducing a creature to 0 hp with a fire effect
Master of Flame
to be added...
Obedience Through Fire
Beginning at 10th level, any creature damaged by you with a magical fire effect has disadvantage on saves vs. enchantment effects cast by you for 1 hour.
Blinding Flame
Upon reaching 14th level, when casting a fire spell, you can choose to empower it to attempt to break the target's will. One creature of your choosing that is damaged by this fire spell must immediately make a Wisdom save or be effected by dominate monster, as per the spell. This ability works once per long rest. If you fail to damage a target with the fire spell, the effect is wasted. If the fire spell affects multiple targets, the Warlock must choose one at the time of casting.