Difference between revisions of "Warlocks of Astilan"

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|-
 
|-
 
|3rd
 
|3rd
|[[https://www.dandwiki.com/wiki/5e_SRD:Dispel_Magic Dispel Magic]], [[https://www.dandwiki.com/wiki/SRD:Protection_from_Evil Protection from Evil]]
+
|[[https://www.dandwiki.com/wiki/5e_SRD:Mass_Healing_Word Mass Healing Word]], [[https://www.dandwiki.com/wiki/SRD:Protection_from_Enerngy Protection from Energy]]
 
|-  
 
|-  
 
|4th
 
|4th
|[[https://www.dandwiki.com/wiki/SRD:Freedom_of_Movement Freedom of Movement]]
+
|[[https://www.dandwiki.com/wiki/SRD:Aura_of_Life Aura of Life]], [[https://www.dandwiki.com/wiki/SRD:Death_Ward Death Ward]]
 
|-
 
|-
 
|5th
 
|5th
|[[https://www.dandwiki.com/wiki/5e_SRD:Dispel_Evil_and_Good Dispel Evil and Good]], [[https://www.dandwiki.com/wiki/5e_SRD:Greater_Restoration Greater Restoration]]
+
|[[https://www.dandwiki.com/wiki/5e_SRD:Mass_Cure_Wounds Mass Cure Wounds]], [[https://www.dandwiki.com/wiki/5e_SRD:Raise_Dead Raise Dead]]
 
|-   
 
|-   
 
|}
 
|}
Line 37: Line 37:
  
 
'''Lay on Hands'''
 
'''Lay on Hands'''
 +
 
Starting at 1st level, your patron grants you the ability to heal by laying on hands as a paladin can.  The only change is that you cannot remove disease instead of heal damage.
 
Starting at 1st level, your patron grants you the ability to heal by laying on hands as a paladin can.  The only change is that you cannot remove disease instead of heal damage.
  
 
'''Amazing Health'''
 
'''Amazing Health'''
 +
 
Beginning at 6th level, your patron protects you from a variety of effects.  You are immune to all diseases and you gain advantage on all saves against poison.
 
Beginning at 6th level, your patron protects you from a variety of effects.  You are immune to all diseases and you gain advantage on all saves against poison.
  
 
'''Counter Harm'''
 
'''Counter Harm'''
 +
 
Starting at 10th level, you can react to a harmful spell by using a bonus action to target the target of a harmful spell.  Only spells that deal damage can be countered in this way.  The creature you target gains resistance to whatever damage type is about to harm them.  This resistance is in effect for one round.
 
Starting at 10th level, you can react to a harmful spell by using a bonus action to target the target of a harmful spell.  Only spells that deal damage can be countered in this way.  The creature you target gains resistance to whatever damage type is about to harm them.  This resistance is in effect for one round.
  
 
Once you use this feature, you can’t use it again until you finish a short rest.
 
Once you use this feature, you can’t use it again until you finish a short rest.
  
 +
'''Miraculous Touch'''
  
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of youIt also can’t take reactions.  For its action, it can only use the Dash action or try to escape from an effect that prevents it from movingIf there is nowhere to run, it may use the Dodge action.
+
Upon reaching 14th level, your patron grants you the power to remove almost any type of condition afflicting anotherBy touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzed.  Creatures that are naturally blind or deaf cannot be helped in this wayThe touch requires an action.
  
 +
Once you use this feature, you cannot use it again until you finish a short or long rest.
  
'''Aura of Freedom'''
 
  
Beginning at 7th level, your and friendly creatures within 10 feet of you can’t be held or pinned while you are conscious.
+
== The King ==
  
At 18th level this aura extends to 30 feet.
+
TO BE ADDED...
  
  
'''Uncontainable Resolve'''
+
TO BE ADDED...
  
Starting at 15th level, you cannot be magically or mundanely trapped.  You cannot be grappled, pinned, held, put in stasis, or imprisoned magically.  You can still be locked in a room.  You do not move freely through water or other materials.  Chains and ropes fall away from you and you slip out of the arms of others or creatures that try to grab hold of you.  You can choose to allow any of these effects to occur.
+
'''Expanded Spell List'''
  
 +
The King lets you choose from an expanded list of spells when you learn a warlock spell.  The following spells are added to the warlock spell list:
  
'''Paragon of Liberty'''
+
{| class="wikitable"
 +
|'''Spell Level'''
 +
|'''Spells'''
 +
|-
 +
|1st
 +
|[[https://www.dandwiki.com/wiki/5e_SRD:Heroism Heroism]], [[https://www.dandwiki.com/wiki/5e_SRD:Healing_Word Healing Word]]
 +
|-
 +
|2nd
 +
|[[https://www.dandwiki.com/wiki/5e_SRD:Prayer_of_Healing Prayer of Healing]], [[https://www.dandwiki.com/wiki/5e_SRD:Protection_from_Poison Protection from Poison]]
 +
|-
 +
|3rd
 +
|[[https://www.dandwiki.com/wiki/5e_SRD:Beacon_of_Hope Beacon of Hope]], Motivational Speech (Acquisitions Incorporated, p. 77)
 +
|-
 +
|4th
 +
|[[https://www.dandwiki.com/wiki/SRD:Aura_of_Life Aura of Life]], [[https://www.dandwiki.com/wiki/SRD:Aura_of_Purity Aura of Purity]]
 +
|-
 +
|5th
 +
|[[https://www.dandwiki.com/wiki/5e_SRD:Circle_of_Power Circle of Power]], [[https://www.dandwiki.com/wiki/5e_SRD:Dispel_Evil Dispel Evil]]
 +
|- 
 +
|}
  
At 20th level, your patron grants you the power to remove almost any type of condition afflicting another.  By touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzed.  Creatures that are naturally blind or deaf cannot be helped in this way.  The touch requires an action.  Once you use this feature, you cannot use it again until you finish a long rest.
 
  
 +
'''Lay on Hands'''
  
== Oath of Protection ==
+
Starting at 1st level, your patron grants you the ability to heal by laying on hands as a paladin can.  The only change is that you cannot remove disease instead of heal damage.
 +
 
 +
'''Amazing Health'''
 +
 
 +
Beginning at 6th level, your patron protects you from a variety of effects.  You are immune to all diseases and you gain advantage on all saves against poison.
 +
 
 +
'''Aura of Leadership'''
 +
 
 +
Starting at 10th level, you radiate an aura that allows allies with 10 feet to use your Wisdom save instead of theirs.  If the ally's Wisdom save is better than the warlock's, the ally instead gains advantage on the save.
  
NEED TO ADD IN TENETS OF THE OATH
+
'''Miraculous Touch'''
 
  
'''Oath Spells'''
+
Upon reaching 14th level, your patron grants you the power to remove almost any type of condition afflicting another.  By touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzed.  Creatures that are naturally blind or deaf cannot be helped in this way.  The touch requires an action.
You gain oath spells at the paladin levels listed.
+
 
 +
Once you use this feature, you cannot use it again until you finish a short or long rest.
 +
 
 +
== The Madman ==
 +
 
 +
TO BE ADDED...
 +
 
 +
 
 +
A warlock that makes a pact with the Madman may not take the Pact of the Chain as his boon.
 +
 
 +
'''Expanded Spell List'''
 +
 
 +
The Madman lets you choose from an expanded list of spells when you learn a warlock spell.  The following spells are added to the warlock spell list:
  
 
{| class="wikitable"
 
{| class="wikitable"
|'''Level'''
+
|'''Spell Level'''
 
|'''Spells'''
 
|'''Spells'''
 
|-
 
|-
|3rd
+
|1st
|[[https://www.dandwiki.com/wiki/5e_SRD:Longstrider Longstrider]], [[https://www.dandwiki.com/wiki/5e_SRD:Protection_from_Evil_and_Good Protection from Good and Evil]]
+
|[[https://www.dandwiki.com/wiki/5e_SRD:Color_Spray Color Spray]], [[https://www.dandwiki.com/wiki/5e_SRD:Dissonant_Whispers Dissonant Whispers]]
 
|-
 
|-
|5th
+
|2nd
|[[https://www.dandwiki.com/wiki/5e_SRD:Knock Knock]]
+
|[[https://www.dandwiki.com/wiki/5e_SRD:Prayer_of_Healing Prayer of Healing]], [[https://www.dandwiki.com/wiki/5e_SRD:Protection_from_Poison Protection from Poison]]
 
|-
 
|-
|9th
+
|3rd
|[[https://www.dandwiki.com/wiki/5e_SRD:Dispel_Magic Dispel Magic]], [[https://www.dandwiki.com/wiki/SRD:Protection_from_Evil Protection from Evil]]
+
|[[https://www.dandwiki.com/wiki/5e_SRD:Bestow_Curse Bestow Curse]], [[https://www.dandwiki.com/wiki/SRD:Protection_from_Enerngy Protection from Energy]]
 
|-  
 
|-  
|13th
+
|4th
|[[https://www.dandwiki.com/wiki/SRD:Freedom_of_Movement Freedom of Movement]]
+
|[[https://www.dandwiki.com/wiki/SRD:Confusion Confusion]], [[https://www.dandwiki.com/wiki/SRD:Hallucinatory_Terrain Hallucinatory Terrain]]
 
|-
 
|-
|17th
+
|5th
|[[https://www.dandwiki.com/wiki/5e_SRD:Dispel_Evil_and_Good Dispel Evil and Good]], [[https://www.dandwiki.com/wiki/5e_SRD:Greater_Restoration Greater Restoration]]
+
|[[https://www.dandwiki.com/wiki/5e_SRD:Mislead Mislead]], [[https://www.dandwiki.com/wiki/5e_SRD:Raise_Dead Raise Dead]]
 
|-   
 
|-   
 
|}
 
|}
  
  
'''Channel Divinity'''
+
'''Tides of Chaos'''
Starting at 3rd level, you gain the following two Channel Divinity options.
+
 
 +
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, saving throw, or ability check.  You must finish a long rest before you use this feature again.
 +
 
 +
Using this ability immediately causes you to roll on the Wild Magic Surge table.
 +
 
 +
 
 +
'''Bend Reality'''
 +
 
 +
Starting at 6th level, you have the ability to twist the fate of others.  When another creature within sight makes an attack role, saving throw, or ability check, you may, as your reaction, force them to re-roll.  If they have advantage, only one die can be forced to be re-rolled.  You must complete a short rest before using this feature again.
 +
 
 +
Using this feature immediately causes you to roll on the Wild Magic Surge table.
 +
 
 +
 
 +
'''Uncontrollable Mind'''
 +
 
 +
Beginning at 10th level, you are immune to any magical attempts to control your mind.  If you are the target of such an attempt, such as from a Charm Person spell, you are instead the center of a Wild Magic Surge and you must roll on the table.  You are not immune to spells that effect you mind in others ways than control, such as Confusion.
 +
 
 +
 
 +
'''Warp the Mind'''
  
''Release from Control'' As an action, you can use your Channel Divinity to dispel an ongoing effect on another creature which is in some way controlling that creature.  This control can be physical or mentalOnly magical or otherwise supernatural effects can be dispelled.
+
Starting at 14th level, you are able to channel the chaos of the Madman into the mind of a creature.  As an action, choose a creature within 60 feet of you.  It must make a Wisdom save against you warlock spell save DC.  On a failed save, the creature is effected by a Confusion spell which lasts for 1 minute.  However, the creature only rolls a 1d8 on the Confusion tableYou do not need to maintain concentration for the confusion to continueIn addition, regardless of whether the creature makes it save, you must roll on the Wild Magic Surge table.
  
''Turn the Tormentors'' As an action, you present holy symbol and speak a prayer rebuking fiends and celestials, using your Channel Divinity Each fiend or celestial that can see or hear you within 30 feet must make a Wisdom saving throw.  If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
+
You must finish a short or long rest before you can use this feature again.
  
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you.  It also can’t take reactions.  For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving.  If there is nowhere to run, it may use the Dodge action.
+
== The Tyrant ==
  
 +
TO BE ADDED...
 +
 +
 +
'''Expanded Spell List'''
 +
 +
The Tyrant lets you choose from an expanded list of spells when you learn a warlock spell.  The following spells are added to the warlock spell list:
 +
 +
{| class="wikitable"
 +
|'''Spell Level'''
 +
|'''Spells'''
 +
|-
 +
|1st
 +
|[[https://www.dandwiki.com/wiki/5e_SRD:Burning_Hands Burning Hands]], [[https://www.dandwiki.com/wiki/5e_SRD:Command Command]]
 +
|-
 +
|2nd
 +
|[[https://www.dandwiki.com/wiki/5e_SRD:Scortching_Ray Scorcthing Ray]], [[https://www.dandwiki.com/wiki/5e_SRD:Flaming_Sphere Flaming Sphere]]
 +
|-
 +
|3rd
 +
|[[https://www.dandwiki.com/wiki/5e_SRD:Elemental_Weapon Elemental Weapons]], [[https://www.dandwiki.com/wiki/SRD:Fireball Fireball]]
 +
|-
 +
|4th
 +
|[[https://www.dandwiki.com/wiki/SRD:Fire_Shield Fire Shield]], [[https://www.dandwiki.com/wiki/SRD:Wall_of_Fire Wall of Fire]]
 +
|-
 +
|5th
 +
|[[https://www.dandwiki.com/wiki/5e_SRD:Dominate_Person Dominate Person]], [[https://www.dandwiki.com/wiki/5e_SRD:Geas Geas]]
 +
|- 
 +
|}
  
'''Aura of Freedom'''
 
  
Beginning at 7th level, your and friendly creatures within 10 feet of you can’t be held or pinned while you are conscious.
+
'''Burning Gift'''
  
At 18th level this aura extends to 30 feet.
+
Starting at 1st level, you may choose to deal fire damage with your eldritch blast instead of force damage. This must be chosen before each use of eldritch blast.  You gain temp hit points equal to your Charisma modifier and Warlock level combined after reducing a creature to 0 hp with a fire effect
  
 +
'''Master of Flame'''
  
'''Uncontainable Resolve'''
+
to be added...
  
Starting at 15th level, you cannot be magically or mundanely trapped.  You cannot be grappled, pinned, held, put in stasis, or imprisoned magically.  You can still be locked in a room.  You do not move freely through water or other materials.  Chains and ropes fall away from you and you slip out of the arms of others or creatures that try to grab hold of you.  You can choose to allow any of these effects to occur.
+
'''Obedience Through Fire'''
  
 +
Beginning at 10th level, any creature damaged by you with a magical fire effect has disadvantage on saves vs. enchantment effects cast by you for 1 hour.
  
'''Paragon of Liberty'''
+
'''Blinding Flame'''
  
At 20th level, your patron grants you the power to remove almost any type of condition afflicting another.  By touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzedCreatures that are naturally blind or deaf cannot be helped in this wayThe touch requires an actionOnce you use this feature, you cannot use it again until you finish a long rest.
+
Upon reaching 14th level, when casting a fire spell, you can choose to empower it to attempt to break the target's willOne creature of your choosing that is damaged by this fire spell must immediately make a Wisdom save or be effected by dominate monster, as per the spellThis ability works once per long restIf you fail to damage a target with the fire spell, the effect is wasted.  If the fire spell affects multiple targets, the Warlock must choose one at the time of casting.

Latest revision as of 10:25, 16 August 2019

Return to Classes on Astilan

The rules for playing a Warlock are the same on Astilan, however, the Patrons that can be selected are listed on this page.

The Healer

TO BE ADDED...


A warlock that makes a pact with the Healer may not take the Pact of the Blade as his boon.

Expanded Spell List

The Healer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list:

Spell Level Spells
1st [Cure Wounds], [Healing Word]
2nd [Prayer of Healing], [Protection from Poison]
3rd [Mass Healing Word], [Protection from Energy]
4th [Aura of Life], [Death Ward]
5th [Mass Cure Wounds], [Raise Dead]


Lay on Hands

Starting at 1st level, your patron grants you the ability to heal by laying on hands as a paladin can. The only change is that you cannot remove disease instead of heal damage.

Amazing Health

Beginning at 6th level, your patron protects you from a variety of effects. You are immune to all diseases and you gain advantage on all saves against poison.

Counter Harm

Starting at 10th level, you can react to a harmful spell by using a bonus action to target the target of a harmful spell. Only spells that deal damage can be countered in this way. The creature you target gains resistance to whatever damage type is about to harm them. This resistance is in effect for one round.

Once you use this feature, you can’t use it again until you finish a short rest.

Miraculous Touch

Upon reaching 14th level, your patron grants you the power to remove almost any type of condition afflicting another. By touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzed. Creatures that are naturally blind or deaf cannot be helped in this way. The touch requires an action.

Once you use this feature, you cannot use it again until you finish a short or long rest.


The King

TO BE ADDED...


TO BE ADDED...

Expanded Spell List

The King lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list:

Spell Level Spells
1st [Heroism], [Healing Word]
2nd [Prayer of Healing], [Protection from Poison]
3rd [Beacon of Hope], Motivational Speech (Acquisitions Incorporated, p. 77)
4th [Aura of Life], [Aura of Purity]
5th [Circle of Power], [Dispel Evil]


Lay on Hands

Starting at 1st level, your patron grants you the ability to heal by laying on hands as a paladin can. The only change is that you cannot remove disease instead of heal damage.

Amazing Health

Beginning at 6th level, your patron protects you from a variety of effects. You are immune to all diseases and you gain advantage on all saves against poison.

Aura of Leadership

Starting at 10th level, you radiate an aura that allows allies with 10 feet to use your Wisdom save instead of theirs. If the ally's Wisdom save is better than the warlock's, the ally instead gains advantage on the save.

Miraculous Touch

Upon reaching 14th level, your patron grants you the power to remove almost any type of condition afflicting another. By touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzed. Creatures that are naturally blind or deaf cannot be helped in this way. The touch requires an action.

Once you use this feature, you cannot use it again until you finish a short or long rest.

The Madman

TO BE ADDED...


A warlock that makes a pact with the Madman may not take the Pact of the Chain as his boon.

Expanded Spell List

The Madman lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list:

Spell Level Spells
1st [Color Spray], [Dissonant Whispers]
2nd [Prayer of Healing], [Protection from Poison]
3rd [Bestow Curse], [Protection from Energy]
4th [Confusion], [Hallucinatory Terrain]
5th [Mislead], [Raise Dead]


Tides of Chaos

Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, saving throw, or ability check. You must finish a long rest before you use this feature again.

Using this ability immediately causes you to roll on the Wild Magic Surge table.


Bend Reality

Starting at 6th level, you have the ability to twist the fate of others. When another creature within sight makes an attack role, saving throw, or ability check, you may, as your reaction, force them to re-roll. If they have advantage, only one die can be forced to be re-rolled. You must complete a short rest before using this feature again.

Using this feature immediately causes you to roll on the Wild Magic Surge table.


Uncontrollable Mind

Beginning at 10th level, you are immune to any magical attempts to control your mind. If you are the target of such an attempt, such as from a Charm Person spell, you are instead the center of a Wild Magic Surge and you must roll on the table. You are not immune to spells that effect you mind in others ways than control, such as Confusion.


Warp the Mind

Starting at 14th level, you are able to channel the chaos of the Madman into the mind of a creature. As an action, choose a creature within 60 feet of you. It must make a Wisdom save against you warlock spell save DC. On a failed save, the creature is effected by a Confusion spell which lasts for 1 minute. However, the creature only rolls a 1d8 on the Confusion table. You do not need to maintain concentration for the confusion to continue. In addition, regardless of whether the creature makes it save, you must roll on the Wild Magic Surge table.

You must finish a short or long rest before you can use this feature again.

The Tyrant

TO BE ADDED...


Expanded Spell List

The Tyrant lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list:

Spell Level Spells
1st [Burning Hands], [Command]
2nd [Scorcthing Ray], [Flaming Sphere]
3rd [Elemental Weapons], [Fireball]
4th [Fire Shield], [Wall of Fire]
5th [Dominate Person], [Geas]


Burning Gift

Starting at 1st level, you may choose to deal fire damage with your eldritch blast instead of force damage. This must be chosen before each use of eldritch blast. You gain temp hit points equal to your Charisma modifier and Warlock level combined after reducing a creature to 0 hp with a fire effect

Master of Flame

to be added...

Obedience Through Fire

Beginning at 10th level, any creature damaged by you with a magical fire effect has disadvantage on saves vs. enchantment effects cast by you for 1 hour.

Blinding Flame

Upon reaching 14th level, when casting a fire spell, you can choose to empower it to attempt to break the target's will. One creature of your choosing that is damaged by this fire spell must immediately make a Wisdom save or be effected by dominate monster, as per the spell. This ability works once per long rest. If you fail to damage a target with the fire spell, the effect is wasted. If the fire spell affects multiple targets, the Warlock must choose one at the time of casting.