Warlocks of Astilan

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Return to Classes on Astilan

The rules for playing a Warlock are the same on Astilan, however, the Patrons that can be selected are listed on this page.

The Healer

TO BE ADDED...


A warlock that makes a pact with the Healer may not take the Pact of the Blade as his boon.


Oath Spells You gain oath spells at the paladin levels listed.

Level Spells
3rd [Longstrider], [Protection from Good and Evil]
5th [Knock]
9th [Dispel Magic], [Protection from Evil]
13th [Freedom of Movement]
17th [Dispel Evil and Good], [Greater Restoration]


Channel Divinity Starting at 3rd level, you gain the following two Channel Divinity options.

Release from Control As an action, you can use your Channel Divinity to dispel an ongoing effect on another creature which is in some way controlling that creature. This control can be physical or mental. Only magical or otherwise supernatural effects can be dispelled.

Turn the Tormentors As an action, you present holy symbol and speak a prayer rebuking fiends and celestials, using your Channel Divinity Each fiend or celestial that can see or hear you within 30 feet must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there is nowhere to run, it may use the Dodge action.


Aura of Freedom

Beginning at 7th level, your and friendly creatures within 10 feet of you can’t be held or pinned while you are conscious.

At 18th level this aura extends to 30 feet.


Uncontainable Resolve

Starting at 15th level, you cannot be magically or mundanely trapped. You cannot be grappled, pinned, held, put in stasis, or imprisoned magically. You can still be locked in a room. You do not move freely through water or other materials. Chains and ropes fall away from you and you slip out of the arms of others or creatures that try to grab hold of you. You can choose to allow any of these effects to occur.


Paragon of Liberty

At 20th level, your patron grants you the power to remove almost any type of condition afflicting another. By touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzed. Creatures that are naturally blind or deaf cannot be helped in this way. The touch requires an action. Once you use this feature, you cannot use it again until you finish a long rest.


Oath of Protection

NEED TO ADD IN TENETS OF THE OATH


Oath Spells You gain oath spells at the paladin levels listed.

Level Spells
3rd [Longstrider], [Protection from Good and Evil]
5th [Knock]
9th [Dispel Magic], [Protection from Evil]
13th [Freedom of Movement]
17th [Dispel Evil and Good], [Greater Restoration]


Channel Divinity Starting at 3rd level, you gain the following two Channel Divinity options.

Release from Control As an action, you can use your Channel Divinity to dispel an ongoing effect on another creature which is in some way controlling that creature. This control can be physical or mental. Only magical or otherwise supernatural effects can be dispelled.

Turn the Tormentors As an action, you present holy symbol and speak a prayer rebuking fiends and celestials, using your Channel Divinity Each fiend or celestial that can see or hear you within 30 feet must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there is nowhere to run, it may use the Dodge action.


Aura of Freedom

Beginning at 7th level, your and friendly creatures within 10 feet of you can’t be held or pinned while you are conscious.

At 18th level this aura extends to 30 feet.


Uncontainable Resolve

Starting at 15th level, you cannot be magically or mundanely trapped. You cannot be grappled, pinned, held, put in stasis, or imprisoned magically. You can still be locked in a room. You do not move freely through water or other materials. Chains and ropes fall away from you and you slip out of the arms of others or creatures that try to grab hold of you. You can choose to allow any of these effects to occur.


Paragon of Liberty

At 20th level, your patron grants you the power to remove almost any type of condition afflicting another. By touching a creature, you can remove any of the following conditions: poisoned, diseased, blinded, deafened, stunned, or paralyzed. Creatures that are naturally blind or deaf cannot be helped in this way. The touch requires an action. Once you use this feature, you cannot use it again until you finish a long rest.