Difference between revisions of "Young New World season 2"

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* A minute after heading back to the town, lightning strikes and fear starts to reign down.  The group is filled with fear and begins to scatter and flee, except Akrah.  They get stuck in the mud, and only the bugbear remains defiant.  Sensing evil, she find a red glowing figure and rushes towards it as the other do their best to regroup.  She is drained of strength, but manages to grapple the dwarf like creature.  Taye recovers and unleashes a mental blast which ends up driving off the creature but incapacitating him as well.
 
* A minute after heading back to the town, lightning strikes and fear starts to reign down.  The group is filled with fear and begins to scatter and flee, except Akrah.  They get stuck in the mud, and only the bugbear remains defiant.  Sensing evil, she find a red glowing figure and rushes towards it as the other do their best to regroup.  She is drained of strength, but manages to grapple the dwarf like creature.  Taye recovers and unleashes a mental blast which ends up driving off the creature but incapacitating him as well.
 
* Moving back to the town, they learn that their message has been received and help should arrive soon.  Hours later, a troop from the temple arrives and gets the story.  After a debate and vote, they go back to the temple and rest.  In the morning, they meet with Brett, the Master of Memories and later Ohen.
 
* Moving back to the town, they learn that their message has been received and help should arrive soon.  Hours later, a troop from the temple arrives and gets the story.  After a debate and vote, they go back to the temple and rest.  In the morning, they meet with Brett, the Master of Memories and later Ohen.
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'''Session 14:''' Prophecies for All (17/12/816 to 10/1/817)
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* Ohen spends seven days giving prophecies to all of the group except Arkah, who does not find interest or value in the exercise.  Ohen spends two nights on Yoshi, who provides him with such a rich and complete history that he is able to divine a detailed future.  For the week after that, the group stays safely on the temple grounds as they wait for the Day of Darkness and discuss the prophecies given to them by Ohen.  They come to the conclusion that they will go to the Orcish Empire, where three of them seemed destined to go.  On their where there, they will stop in Tas-Tio-Horari where Gareth will meet with his allies.
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* After talking to Brett and others at the temple, the decide the best way is to charter a small ship to Tas-tio-Horari and the book passage on a large ship heading to the Main Continent.  With little coin, they are aided by the kindness of the Mother of the temple who gives them a letter which will pay for any transportation throughout the nation.  Brett devises a plan to get Damien's donkey and Taye to the fishing town while the others go there using a Wind Walk blessing and he conceals them.  The trip takes a day longer than expected after Ozmodius gets lost, but all end up safely at the town.  Fu the fey is with Taye when he arrives and will be going with them.
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* The town is friendly and the group is given a boathouse to stay in while they wait.  Damien takes comfort at a local's house and ends up the potential betrothed of a local woman who then must travel with the group.
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* The voyage south and west is aided by a storm which trails the ship and pushes them forward.  A seven day trip is cut to five and except for a run in with some pirate spawn eels that hurts no one, they make it to the port of Red Beach safely.

Revision as of 12:44, 3 January 2022

Return to Young New World


Session 12: The Sanitarium (14/12/816 to 17/12/816)

  • The pilgrims, Taye, Oz, and Arkah arrive at the temple of recovery. For two months, they learn and rest and encounter all manner of beings. During that time, they encounter a dwarf resident, a half-elf resident, and a human working off his community service; as well as many others. The arrival of a Goblin in the month of Baston Sun is a moment of interest and all look to meet him.
  • Several days later, the pilgrims and others are asked to visit a nearby town that was sent a Nightingale bird as a distress call. Eleven in total make the half day walk to the town. When they arrive, they hear yells and a creature familiar to some is seen; after Taye had scouted the place and confirmed it was there. The giant clawed centipede is trying to get into a house. The group rushes to help.
  • Akrah, Oz, and Taye arrive first. Taye psychically attacks the creature multiple times. Akrah wrestles with it trying to prevent it from hurting villagers. Oz starts ushering people away from the creature. The other begin to arrive. The couple begins a series of acrobatic martial attack, kicking the beast. Gareth charges in to attack. Arrows come in from their guide and Yoshi summons a spiritual staff to smash it. Damien lodges a spiked ball in its mouth, preventing it to biting anyone.
  • Finally within reach, Osrik hits it with a fire bolt. It immediately disappears and the villagers along with it. The groups wounds fade, although the pain remains.


Session 13: Fear and Illusion (17/12/816 to 18/12/816)

  • Finding the local pastor, the group begins to figure out the timeline of what happened. Last night, some townsfolk saw and reported the centipede creature to the pastor, who told everyone to remain inside. Shortly after, everyone was asleep, apparently by enchantment, until they were woken by the group...Damien in particular, after the battle. Everyone is in good help, but scared.
  • Scouting around, the group finds none of the animals and believes that this may have been a ruse to steal all the livestock. There is much debate and they decide to track down the animals. With Gareth leading, they head into a coming storm and for about an hour track the chickens and oxen. As thunder begins, they debate again and decide to turn around.
  • A minute after heading back to the town, lightning strikes and fear starts to reign down. The group is filled with fear and begins to scatter and flee, except Akrah. They get stuck in the mud, and only the bugbear remains defiant. Sensing evil, she find a red glowing figure and rushes towards it as the other do their best to regroup. She is drained of strength, but manages to grapple the dwarf like creature. Taye recovers and unleashes a mental blast which ends up driving off the creature but incapacitating him as well.
  • Moving back to the town, they learn that their message has been received and help should arrive soon. Hours later, a troop from the temple arrives and gets the story. After a debate and vote, they go back to the temple and rest. In the morning, they meet with Brett, the Master of Memories and later Ohen.


Session 14: Prophecies for All (17/12/816 to 10/1/817)

  • Ohen spends seven days giving prophecies to all of the group except Arkah, who does not find interest or value in the exercise. Ohen spends two nights on Yoshi, who provides him with such a rich and complete history that he is able to divine a detailed future. For the week after that, the group stays safely on the temple grounds as they wait for the Day of Darkness and discuss the prophecies given to them by Ohen. They come to the conclusion that they will go to the Orcish Empire, where three of them seemed destined to go. On their where there, they will stop in Tas-Tio-Horari where Gareth will meet with his allies.
  • After talking to Brett and others at the temple, the decide the best way is to charter a small ship to Tas-tio-Horari and the book passage on a large ship heading to the Main Continent. With little coin, they are aided by the kindness of the Mother of the temple who gives them a letter which will pay for any transportation throughout the nation. Brett devises a plan to get Damien's donkey and Taye to the fishing town while the others go there using a Wind Walk blessing and he conceals them. The trip takes a day longer than expected after Ozmodius gets lost, but all end up safely at the town. Fu the fey is with Taye when he arrives and will be going with them.
  • The town is friendly and the group is given a boathouse to stay in while they wait. Damien takes comfort at a local's house and ends up the potential betrothed of a local woman who then must travel with the group.
  • The voyage south and west is aided by a storm which trails the ship and pushes them forward. A seven day trip is cut to five and except for a run in with some pirate spawn eels that hurts no one, they make it to the port of Red Beach safely.